The patch notes for Call of Duty: Modern Warfare 3 Season 5 Reloaded are now live, detailing significant game-balancing updates like weapon and killstreak adjustments, bug fixes, UI changes, and more, which were not revealed in the content drop blog. These updates aim to provide a smoother and more balanced experience for players.Importantly, adjustments to weapons and killstreaks play a key role in maintaining gameplay balance. Overpowered or underpowered elements can disrupt the experience, creating unfair advantages and diminishing the overall fairness of gunplay.This article will provide all the weapon and Killstreak changes implemented in Modern Warfare 3 Season 5 Reloaded.Also read: Modern Warfare 3 Season 5 Reloaded patch notes: New modes, Zombies final mission, new Schematics, and moreAll weapon changes in Modern Warfare 3 Season 5 ReloadedGiven below are all the Call of Duty Modern Warfare 3 Season 5 Reloaded weapon buffs and nerfs implemented to ensure gameplay balance.Assault RiflesDG-56Increased lower torso damage multiplier from 1x to 1.1x (+10%).M4 (MWII)Removed duplicate VX Pineapple and FSS Sharkfin 90 Underbarrel Attachments.Battle RiflesBAS-BIncreased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x (+10%).With the BAS-B, shots that land below the waist now deal damage equal to those that hit the torso.MTZ-762Increased maximum damage range from 29.2m to 33m (+13%).FTAC Recon (MWII)Increased near-medium damage from 43 to 50 (+16%).Increased medium damage from 41 to 50 (+22%).Increased far-medium damage from 38 to 45 (+18%).Increased minimum damage from 38 to 40 (+5%).Submachine GunsRival-9JAK Headhunter Carbine Conversion KitFixed an issue preventing the Quartermaster Suppressor Muzzle Attachment from properly equipping.Light Machine GunsPulemyot 762Decreased sprint to fire time from 285ms to 262ms (-8%).Decreased aim down sight time from 450ms to 420ms (-7%).Increased rate of fire from 492rpm to 545rpm (+11%).Increased neck damage multiplier from 1.1x to 1.2x (+10%).Increased lower torso and hand damage multipliers from 1x to 1.1x (+10%).RPK (MWII)JAK Cataclysm Conversion KitIncreased incoming flinch from 0.17n to 0.68n (+300%).Increased hipfire spread minimum from 3.6deg/s to 10deg/s (+178%).Increased hipfire spread maximum from 9deg/s to 14deg/s (+56%).Increased recoil gun kick from 23.16deg/s to 38.60deg/s (+67%).Increased horizontal recoil from 18.63deg/s to 23.29deg/s (+25%).Increased vertical recoil from 56.45deg/s to 94.08deg/s (+67%).Marksman RiflesMCW 6.8Increase rate of fire from 316rpm to 353rpm (+12%).Increased lower torso damage multiplier from 1x to 1.2x (+20%).SP-R 208 (MWII)Removed incompatible Paracord Grip Underbarrel Attachment.HandgunsP890 (MWII)Akimbo P890 Rear GripDecrease hipfire spread by 20%.Decrease damage range penalty by 20%..50 GS (MWII)Akimbo .50 GS Rear GripDecreased hipfire spread by 10%.Decreased damage penalty by 10%.X12 (MWII)Akimbo X12 Rear GripRemoved hipfire spread penalty.Removed damage range penalty.Basilisk (MWII)Akimbo Basilisk Rear GripDecreased hipfire spread by 10%.Decreased damage penalty by 10%.FTAC Siege (MWII)Akimbo FTAC Siege Rear GripDecreased hipfire spread by 20%.Decreased damage range penalty by 20%.GS Magna (MWII)GS Magna Akimbo Rear GripDecreased hipfire spread by 10%.Decreased damage penalty by 10%.9mm Daemon (MWII)Akimbo 9mm Daemon Rear GripDecreased hipfire spread by 10%.Decreased damage penalty by 10%.X13 Auto (MWII)Akimbo X13 Rear GripDecreased hipfire spread by 40%.Decreased damage range penalty by 20%.Note: With these changes, the average time-to-kill of MWII Akimbo Handguns is now competitive with MWIII Akimbo Handguns. Thus, we’ve opted to improve the usability of these weapons rather than outright removing the inherited damage penalty.Also read: Modern Warfare 3 Season 5 Reloaded: New modes, map, and moreAll Perks changes in Modern Warfare 3 Season 5 ReloadedInfantry VestAdded a second Gear Perk slot.Note: This change does not apply to Ranked Play.All Killstreak changes in Modern Warfare 3 Season 5 ReloadedI.M.S.Increased the hitbox size of explosives to further allow counterability.Increased enemy detection radius from 10.2m to 12.7m (+25%).Decreased duration for the explosive to reach its vertical apex from 2s to 1.5s (-25%).Mortar StrikeFixed an issue preventing announcer voicelines from acknowledging kills.Carpet BombFixed an issue preventing announcer voicelines from acknowledging kills.Advanced UAVEnemy players equipped with Ghost T/V Camo Gear or Assassin Vest are no longer demoted to a dot indicator on the minimap.Check out our other Call of Duty articles:Warzone Season 5 Reloaded patch notes: New modes, events, personal records, and moreWarzone and Modern Warfare 3 Season 5 Reloaded release countdown