Best team composition for Pokemon Black and White

Best team composition for Pokemon Black and White
Best team in Pokemon Black and White (Image via The Pokemon Company)

In the world of Pokemon Black and White, assembling the perfect team is a blend of strategy, understanding type advantages, and balancing offensive and defensive capabilities. Each Pocket Monster brings unique strengths and weaknesses to the table, making team composition a crucial aspect of becoming a successful trainer. The ideal roster should be well-rounded, capable of handling a variety of challenges posed by different opponents, and synergize well in terms of type coverage and stat distribution.

In this article, we explore the best team composition for Pokemon Black and White, considering factors such as individual stats, type matchups, and overall team balance to create a formidable lineup ready to take on any challenge in the Unova region.


Best Pokemon Black and White team composition

Samurott (Water-type)

Samurott from Pokemon Black and White in the anime (image via The Pokemon Company)
Samurott from Pokemon Black and White in the anime (image via The Pokemon Company)

Samurott, as a Water-type, offers excellent versatility with high Attack and Special Attack stats, making it a strong offensive threat in Pokemon Black and White. Its solid HP and decent defensive stats also provide some durability. Samurott helps balance the team by covering Fire, Ground, and Rock weaknesses, common among other team members. In Pokemon Black and White, following moves are best for Samurott:

  • Hydro Pump (Level 62) - Hydro Pump is a highly powerful move that delivers 120 damage, which receives an additional boost from STAB, further increasing its damage output. However, this move does have a notable drawback: it comes with a 20% chance of missing the target.
  • Aqua Jet (Level 33) - Aqua Jet is a damage-dealing move with a +1 priority, allowing it to execute before most other moves, regardless of the user's Speed. This priority advantage makes it effective for surprising opponents and securing quick hits, especially in critical moments. If both Pokemon use moves of the same priority, the faster one moves first. Aqua Jet is a valuable tool for gaining a tactical edge in battles.
  • Blizzard (TM 14) - Blizzard is a powerful move that inflicts 110 damage and has a 10% chance of freezing the target. It's capable of hitting both opponents in a double battle or adjacent opponents in a triple battle, making it effective in multi-target scenarios. Blizzard is particularly useful as coverage against Grass-type and Dragon-type Pokemon, which are often dominant. However, it does have a significant drawback: a 30% chance of missing the target, which must be considered when planning your battle strategy. Despite this, its high damage potential and utility in certain matchups make it a strong choice in Samurott's moveset.
  • Hyper Beam (TM 15) - Hyper Beam, a potent Normal-type move, inflicts 150 damage but requires the user to recharge on the following turn. While it offers formidable coverage, the drawback is a 10% chance of missing the target.

Darmanitan - Zen Mode (Fire/Psychic-type)

Zen Mode Darmanitan from Pokemon Black and White in the anime (image via The Pokemon Company)
Zen Mode Darmanitan from Pokemon Black and White in the anime (image via The Pokemon Company)

In its Zen Mode, Darmanitan becomes a unique Fire/Psychic-type with remarkable Special Attack and decent Speed. This transformation provides a powerful offensive presence against a variety of types, particularly effective against Steel, Grass, Ice, and Fighting types, thus complementing the team's overall type coverage. In Pokemon Black and White, following moves are best for Darmanitan:

  • Overheat (Level 54) - Overheat is a highly powerful Fire-type move, dealing an impressive 130 damage and benefiting from STAB, making it one of the strongest special Fire-type moves available. However, it comes with significant drawbacks: it lowers the user's Special Attack by two stages after use, and it has a 10% chance of missing the target. Despite these downsides, the sheer power of Overheat can be a game-changer in battles, especially when a strong, immediate impact is needed.
  • Psychic (TM 29) - Psychic is a potent move that deals 90 damage and comes with a 10% chance of reducing the target's Special Defense by one stage. Additionally it benefits from STAB, increasing its damage output.
  • SolarBeam (TM 22) - Solar Beam is a two-turn move where the user absorbs light on the first turn and then unleashes a powerful attack on the second turn, dealing 120 damage. This move offers excellent type coverage, particularly effective against Water, Ground, and Rock types, which are three of five of its weaknesses.
  • Sunny Day (TM 11) - Sunny Day is a beneficial move for Darmanitan, creating intense sunlight that lasts for 5 turns. This sunlight amplifies the power of all Fire-type moves, making Darmanitan's Fire attacks even more formidable. Additionally, the bright sunlight reduces the strength of incoming Water-type moves, which can help mitigate one of Darmanitan's weaknesses. An added advantage of Sunny Day is its effect on Solar Beam, transforming it from a two-turn move into a one-turn move, allowing immediate, powerful Grass-type attacks without the need for a charging turn. This synergy makes Sunny Day a strategic choice for enhancing Darmanitan's effectiveness and versatility in battle.

Ferrothorn (Grass/Steel-type)

Ferrothorn from Pokemon Black and White in the anime (image via The Pokemon Company)
Ferrothorn from Pokemon Black and White in the anime (image via The Pokemon Company)

As a Grass/Steel-type, Ferrothorn excels in Defense and Special Defense, making it an outstanding physical wall and special tank in Pokemon Black and White. Its typing offers key resistances to several common types like Water, Electric, and Psychic-types. Ferrothorn's role as a defensive bulwark is crucial for balancing out the more offensively oriented team members. In Pokemon Black and White, the following moves are best for Ferrothorn:

  • Thunder Wave (TM 73) - Thunder Wave is a strategic move that paralyzes the opponent. A paralyzed Pokemon has a 25% chance of being unable to execute its move, and in Pokemon Black and White, their Speed is reduced by 75%. This makes Thunder Wave an excellent tool for setting up and gaining an advantage in battles, especially against formidable opponents.
  • Bulldoze (TM 78) - Bulldoze, dealing 60 damage, not only inflicts damage but also reduces the target's Speed by one stage. This move is beneficial for Ferrothorn as it helps address its significant 4x weakness to fire-type attacks.
  • Power Whip (Level 40) - Power Whip is an extremely effective move for Ferrothorn, delivering a hefty 120 Physical damage, further augmented by STAB (Same Type Attack Bonus). This high damage output has only one drawback: a 15% chance of missing its target.
  • Iron Head - (Level 46) - Iron Head is a strong move for Ferrothorn, dealing 80 damage and offering a 30% chance to make the target flinch, provided the target moves after Ferrothorn. This move also benefits from STAB making it even more potent.

Krookodile (Ground/Dark-type)

Krookodile from Pokemon Black and White in the anime (image via The Pokemon Company)
Krookodile from Pokemon Black and White in the anime (image via The Pokemon Company)

Krookodile brings a potent combination of high Attack and good Speed to any Pokemon Black and White team. As a Ground/Dark-type, it offers valuable coverage against Electric, Psychic, and Rock types, filling crucial gaps in the team's defensive strategy. Its offensive prowess and type advantages help deal with threats that could otherwise challenge the team's composition. In Pokemon Black and White, the following moves are best for Krookodile:

  • Bulk Up (TM 08) - Bulk Up enhances Krookodile's strengths by increasing both its Attack and Defense stats by one stage each. With Krookodile's standout Attack and Speed stats, this move primarily bolsters its offensive capabilities. The additional boost in Defense provided by Bulk Up is a welcome bonus, potentially extending Krookodile's longevity in battle and allowing it to maintain its offensive pressure.
  • Crunch (Level 28) - Crunch is a powerful 80 damage move for Krookodile with STAB. Additionally, it has a 20% chance of lowering the target's Defense by one stage, further increasing Krookodile's effectiveness in breaking down opponents.
  • Earthquake (Level 54) - Earthquake is a potent move for Krookodile, delivering 100 damage and benefiting from STAB. Furthermore, Earthquake affects all Pokemon in double battles, hitting multiple targets simultaneously. This wide-reaching impact and substantial damage output make Earthquake a highly effective and strategic choice in Krookodile's arsenal, especially in multi-target battle scenarios.
  • Outrage (Level 60) - Outrage is a move where the user relentlessly attacks for 2-3 turns, during which it cannot switch out, followed by confusion. This move serves as a powerful coverage option, benefiting from the stat boosts provided by Bulk Up. Additionally, Outrage deals neutral damage to most types, making it a versatile and impactful choice in a variety of battle situations.

Conkeldurr (Fighting-type)

Conkeldurr from Pokemon Black and White in the anime (image via The Pokemon Company)
Conkeldurr from Pokemon Black and White in the anime (image via The Pokemon Company)

Conkeldurr, with its exceptional Attack and high HP, serves as a powerful physical attacker in Pokemon Black and White. Its Fighting type is essential for dealing with Normal, Rock, Steel, Ice, and Dark types, providing significant offensive support. Conkeldurr's bulk allows it to take hits and maintain pressure, making it a key player in the team's offensive lineup. In Pokemon Black and White, the following moves are best for Conkeldurr:

  • Bulk Up (Level 29) - Bulk Up is an effective move for Conkeldurr, as it increases the user's Attack and Defense stats by one stage each. Since the critter already boasts good numbers in these departments, enhancing them further can significantly boost its sweeping potential and overall impact in battle.
  • Hammer Arm (Level 45) - Hammer Arm delivers STAB with 100 damage but reduces the user's Speed by one stage post-attack. Since this Pokemon is inherently slow, the speed reduction is a minor trade-off. Alternatively, Superpower also deals significant damage but lowers both Attack and Defense. If choosing Superpower, it's advisable to use Bulk Up multiple times to offset these reductions and maintain strength and impact in battle.
  • Stone Edge (Level 49) - This Rock-type move, dealing 80 damage with an increased critical hit ratio, effectively covers your Flying-type weakness and enhances your team's type coverage, particularly in Pokemon Black and White, where Fairy-types are absent. It's an excellent choice for addressing your vulnerabilities to Flying and Psychic-types, providing a strategic advantage in battle.
  • Swagger (TM 87) - Swagger is a strategic move that confuses the target while also increasing its Attack stat by two stages. This combination can turn the tide in battle, as the confused target has a higher chance of hitting itself with increased damage due to the boosted Attack. Unfortunately, in Pokemon Black and White, Conkeldurr lacks effective moves to counter its Psychic-type weakness. Therefore, using Swagger can be a valuable tactic to navigate challenging situations or to gain an upper hand against tough opponents, especially when direct counters are not available.

Haxorus (Dragon-type)

Haxorus from Pokemon Black and White in the anime (image via The Pokemon Company)
Haxorus from Pokemon Black and White in the anime (image via The Pokemon Company)

Haxorus, a Dragon-type in Pokemon Black and White, boasts one of the highest Attack stats among non-Legendary Pokemon, paired with good Speed. This makes it a formidable sweeper capable of taking down many opponents. Its Dragon typing helps cover the team's Dragon weaknesses, and its raw power can be a game-changer in battles, rounding out the team's offensive capabilities. In Pokemon Black and White, the following moves are best for Haxorus:

  • Outrage (Level 66) - When using Outrage, the user engages in an assault lasting 2-3 turns and cannot switch out during this time. Afterward, the user becomes confused. Despite the risk of confusion, this move delivers a potent 120 base damage STAB, guaranteeing significant impact. The downside of confusion can be mitigated by using a berry or switching the Pokemon out.
  • Dragon Dance (Level 32) - Dragon Dance boosts the user's Attack and Speed stats by one stage each, making it an excellent setup move for sweeping opponents. However, the key challenge is to endure an attack for a turn to effectively utilize this boost.
  • Rock Slide (TM 80) - Rock Slide inflicts damage and comes with a 30% chance of flinching the target, provided the target is slower. In Pokemon Black and White, where Fairy types are absent, the primary threats to your Dragon are other Dragon types and Ice types. With its 75 base damage, Rock Slide serves as a counter to the latter. Furthermore, it compensates for the lack of a Rock-type move in your team. In double battles, Rock Slide has the advantage of hitting both opponents. However, it's worth noting that this move has a 10% chance of missing, which is its main drawback.
  • Poison Jab (TM 84)/Giga Impact (Level 74) - Given that your other moves already address your weaknesses, the final move choice is primarily for added impact. Poison Jab deals 80 damage and offers a 30% chance of poisoning the target, making it a reliable option with the benefit of potentially impairing the opponent. Alternatively, Giga Impact delivers a massive 150 damage, but it requires the user to recharge on the following turn, rendering it unable to move. This trade-off between immediate power and the subsequent turn's chip damage is an important consideration when selecting between these moves.

Check out the best team compositions for other Pokemon games:

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