The G.T.A. Trilogy Definitive Edition still has many problems that might dissuade gamers from trying it out. Such flaws are worth pointing out since the game costs $59.99 outside of the occasional discount. Spending that amount of money on three games sounds nice in practice. An issue arises when players get something arguably worse than the original games with free mods.
It is worth noting that all three titles can be completed from start to finish, so they're not irredeemable by any means. Gamers should know of the GTA Trilogy Definitive Edition's current flaws, mainly because these remasters seldom get big patches.
N Some aspects of this article are subjective.
Five noticeable issues with G.T.A. Trilogy Definitive Edition
1) Weird-looking models
When it first came out, one of the most panned aspects of the G.T.A. Trilogy Definitive Edition was how bad some of the in-game models looked. The original games' graphics were outdated by today's standards, but the remaster had some instances where the characters looked worse than they did nearly two decades ago.
Denise Robinson is a notable example, but some other characters, like Candy Suxxx, were heavily criticized. It can be jarring when the environments look fine while the people in them look off.
At the very least, a patch made Old Reece look old and helped remove an awkward indent on one of the GSF NPC's jerseys.
2) Missing music
This problem also plagued older ports of the original three games. Nonetheless, it's still an unfortunate aspect that fans of the G.T.A. Trilogy Definitive Edition get to experience. The San Andreas remaster is missing over a dozen songs, including popular hits such as "Express Yourself" by N.W.A. and "You Dropped A Bomb On Me" by The Gap Band.
Likewise, the Vice City remaster also lacks several classics. Examples include "Billie Jean" by Michael Jackson and "Bark at the Moon" by Ozzy Osbourne. Mods exist to fix this problem, yet that solution isn't easy for most console players.
3) Similar flaws to the mobile ports of the original games
Astute gamers should know that the mobile ports of III, Vice City, and San Andreas are generally inferior to the original classics. They're buggier and even replace some popular features with less desirable ones. For instance, the gym minigames in the remaster aren't the same as they were on the PS2.
Instead of mashing a button, press a command immediately. Of course, the removed songs from the mobile ports are still missing here.
4) Still noticeably buggy at times
Having the original glitches is reasonable. However, the G.T.A. Trilogy Definitive Edition introduced several new bugs absent from the original games. While patches helped remove many of the framerate issues and other minor bugs, there are still some odd examples where noticeable problems remain.
For example, the above Tweet shows annoying bugs players might encounter with the remasters' G.P.S. feature. Even patched content, like C.J. floating in the air while swimming, still exists. They're more nuanced than the G.T.A. Trilogy Definitive Edition's launch.
5) Limited mod support
The original Grand Theft Auto trilogy had several great mods. However, players who might have loved those classics would be disappointed that the same mods don't work with the G.T.A. Trilogy Definitive Edition. Instead, it would help if you got utterly different mods for it.
There are plenty of options, but the problem is the remasters' lack of popularity and young age. The latter won't be an issue in a few years, but the former means that modders will likely stick with San Andreas, Vice City, or III. Those old titles have several mods that make the original games feel better than the G.T.A. Trilogy Definitive Edition.