The Rust July update, Friends with Benefits, is currently live, and it has brought some interesting changes to the title. Primarily, the goal of this update was to improve players' gameplay experience by limiting bugs and errors. Additionally, a range of quality-of-life updates were rolled out to further streamline the entire gameplay sequence.
In this article, we will explore all the bug fixes implemented with the Rust July update. Read below to know more.
Bug fixes in the Rust July update
Here's a list of all the bug fixes that have been implemented with the Rust July update:
- Fixed demolish timer restarting when reskinning large objects eg.external walls/gates.
- Fixed suicide cooldown timer being triggered in some cases when running the kill command, but the player was invulnerable.
- Fixed UI flickering when multiple attack helicopters were entering and exiting the gunner UI
- Fixed small boxes not casting shadows.
- Fixed powered water purifier calculation error causing lost water when transferring to an almost full container.
- Fixed spray can free spraying not working on some wallpaper pieces on the inside of roof blocks.
- Fixed case where Team UI would display incorrectly when switching servers or spectating.
- Fixed Tunnel and Underwater Dwellers still spawning if ai.scientist_spawners_enable is false.
- Fixed Vsync preventing limit FPS in background options from functioning.
- Fixed Menu FPS cap not always applying correctly.
- Fixed long server uptimes causing calorie consumption to be calculated incorrectly.
- Fixed long server uptimes sometimes causing freshly harvested food to spoil immediately.
- Fixed toggling streamer mode while connected to a server not resulting in censored nameplates.
- Fixed missing SFX when equipping the Tool Gun.
- Fixed being able to reskin the regular chair into an Ice Throne on Tugboats.
- Possibly fixed a rare error when equipping a bow.
- Network threading parameters are now admin-only.
- Fixed X tree minigame not working properly on some vine-swinging trees.
- Fixed not being able to reskin the computer station with the Spray Can.
- Fixed exception when canceling a voicemail recording.
- Fixed all horses mounted on trophies using the same skin pattern.
- Fixed some impact FX flying away when shooting a Locked Crate on Cargo Ship.
- Fixed picking up a ladder on an external wall resulting in all other ladders on that wall getting destroyed.
- Fixed missing Photo item in Industrial Conveyor filters.
- Fixed Items category in Industrial Filters displaying as “#bp_deployables”.
- Fixed players getting stuck in fishing animation if they cancel by switching to a weapon.
- Fixed audio error when disconnecting from a server while on a moving train.
- Fixed missing interact icons when using the radial menu on berries.
- Fixed rare server error when a Hopper harvests a player corpse that is already partially harvested.
- Fixed players spawning with two rocks in the tutorial if they have the jungle rock skin selected.
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- Fixed a way for players to clip inside moving trains.
- Fixed food spoil timer getting reset when shift-clicking into a Cooking Workbench.
- Fixed a flyhack kick when jumping on a particular truck in Junkyard.
- Fixed player not dying when disconnecting underwater with a diving tank.
- Fixed missing SFX when opening/closing Excavator engine.
- Fixed Sleeping bag being slightly off-centre.
- Fixed softcore looting restrictions not being respected if a player is downed and handcuffed.
- Fixed satchels that fizzle out getting detonated if they clip through a wall.
- Fixed rugs being very difficult to pick up with a hammer.
- Fixed being able to deploy stashes too close together.
- Fixed above water gibs moving in slow motion when spawned by an object that was below water.
- Added UI sounds slider (affects headshot sounds).
- Improved performance when there are a large number of water bodies in the world.
- Wire slack controls now have dedicated keybinds.
- Can now bind different mouse wheel movements to keybinds.
- Fixed Chippy arcade machine not being repairable.
- Console commands debug.refillvitals, debug.refillvitalsall, debug.heal now also recover players if they are in an injured state.
- Console command inventory. Clear inventory playername now clears whole inventory of the target player.
- Fixed graphics settings affecting icons generated, temporarily switches to Max (Workshop Editor).
- Fixed pressing the randomise character button while a deployable is selected spawning a player (Workshop Editor).
- Camera movement is no longer enabled by default (Workshop Editor).
- Fixed some parts of meshes not appearing in icons, double armored door as an example (Workshop Editor).
- Fixed harvesting scientists/players bodies not working when aiming at the head.
- Fixed being able to place drones inside inaccessible parts of monuments.
- Fixed an exploit that made it possible to get shelves floating in the air.
- Fixed being able to switch out items into containers that don't allow player input.
- Fixed player skin appearing completely white on certain resolutions and FOVs.
- Fixed sometimes getting noclip building errors when building near ramps and stairs.
- Fixed wood teas playing the wrong sound when consumed.
- Fixed being able to harvest items above stack size from animals and resources.
- Fixed some inaccurate colliders on launch site and the oil rigs.
- Fixed being able to clip inside some containers in harbour.
- Negative modifiers such as incapacitate dart effects are no longer added to players in god mode.
- Fixed a loot exploit for handcuffed players in softcore mode.
- Fixed snakes occasionally trying to attack a non-LOS target, resulting in them just slithering away.
- Fixed Patrol Heli not flying above jungle trees.
- Fixed server-side chat mutes not being properly saved.
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That's everything that you need to know about all the bug fixes in the Rust July update. Check out some of our related articles below:
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