Dune Awakening just underwent a two-hour maintenance today (June 10) from 7:00 am to 9 am UTC, and a new hotfix has been deployed. With a ~1.8 GB patch file for advanced-access users, this is likely the final patch before the big release later today.
As such, there are no actual balance changes implemented in the couple of hotfixes deployed over the last few days (hotfixes 1.1.0.5 through 1.1.0.11). As logged in SteamDB, these updates actually affect most of the game's asset files, so it will patch the whole game despite a 1.8 GB download size. This seems to be for "several fixes to improve server stability and resolve some in-game issues."
However, from what is documented in the patch notes, the only surface-level changes are geared towards more clarity. For example, we now have an expanded pop-up message related to Private Servers.
At any rate, the game should be a bit more stable now for those who have been experiencing a lot of server-end stuttering and disconnections. Compiled below are the cumulative hotfixes released under Dune Awakening build 1.1.0 thus far.
Dune Awakening patch note for pre-release hotfix (1.1.0.11)
General Changes
- Deployed another set of changes to further improve the game server and client stability.
- Added more localization.
Bugfixes
- Fixed an issue where the in-game UI showed the name of the Sietch when visiting while in the Streamer Mode.
- Fixed an issue where players could sometimes see selected NPCs offset from their normal position.
- Fixed a rare issue where players with above-minimum hardware could sometimes receive a pop-up warning that their hardware was below minimum specifications.
Dune Awakening patch notes for June 8 hotfix (1.1.0.9)
General Changes
- Deployed another set of updates to improve the overall server stability.
- Added localization to several error messages.
Bugfixes
- Fixed an issue where in-game service messaging would not appear on certain servers, which should result in most players receiving the notifications properly.
- Fixed issues that caused some NPCs to be less responsive than intended in various scenarios.
- Fixed an issue where the players who defected from the Atreides faction couldn’t properly progress in the Planetologist advanced training contract if they picked it up before defecting.
- The affected dialogue lines won’t show the correct localized text, this will be addressed in an upcoming fix.
- Fixed an issue where, in rare cases, the cuttery could fail to work on panels and switches in the Wreck of Haephestus mission.
- Fixed an issue where the base shield journey wouldn’t complete if the base was shielded when the player opened the Fuel Generator menu.
- Fixed a very rare issue that caused sandworms to breach in unintended Hagga Basin locations.
Dune Awakening patch notes for June 7 hotfix (1.1.0.7)
General Changes
- Improved game client and server stability.
- The button in Server Browser to visit other sietches now reads Visit instead of Join. When you press it, you will be asked to confirm your choice. In addition, top-left corner of the in-game UI will now show the Sietch you’re visiting. Please note that this is currently also displayed in the Streamer Mode. This will be changed in a future patch.
- Improved localization in a few areas.
Bugixes
- Fixed an issue where the party could break after the players in the party returned from Deep Desert to Hagga Basin.
- Fixed some edge cases with possible rubberbanding in melee PvP combat.
Dune Awakening patch notes for June 6 hotfix (1.1.0.5)
General changes
- Improved server stability
- A new pop-up message has been added when a player clicks on the ‘Private’ tab in the server browser to inform them that private servers are managed by external third-party providers. (Note: There seems to be no change in the pricing and policies around private servers, though.)
Bugfixes
- Fixed an issue where certain player base placeables' menu would fail to load if the player switched between placeables’ tabs in quick succession, using the Q and E keys.
- Fixed an issue where players could sometimes get a suggested server that was not the closest in the region.
- Fixed an issue causing players to be stuck in the Imperial Testing Station #002 boss room by removing the pentashield doors.
- Fixed an issue where NPCs in the Arrakeen social hub could sometimes get stuck in place.
That's all documented in the official patch notes for Dune Awakening hotfix 1.1.0.5. If you're still waiting for the patching to finish, here are some guides you can rifle through in the meantime:
- Is there PvE content in Dune Awakening endgame?
- DA: Landsraad Decree voting system, explained
- What's the best starting class in Dune Awakening?
- DA: How to get the Holtzmann Amplifier
- DA: How to protect your base and vehicle when offline