The Call of Duty Modern Warfare 3 Season 4 patch notes are now live, revealing significant game-balancing alterations such as changes for weapons and KillStreaks, fixes for bugs, etc. Weapon adjustments are crucial in maintaining balanced gameplay, ensuring that no item in this category becomes overpowered or underpowered and that every firearm can hold its own during a gunfight.This article will provide list every weapon and KillStreak change in Modern Warfare 3 Season 4.All weapon and KillStreak changes in Modern Warfare 3 Season 4This time, not many weapons received adjustments. However, all those that did were buffed, with no gun being nerfed in this Modern Warfare 3 Season 4 update. Additionally, the developers introduced balancing changes for various KillStreaks. The weapon and balancing alterations have been mentioned below.All weapon changes in Modern Warfare 3 Season 4Assault RiflesBP50Decreased movement speed from 5m/s to 4.8m/s (-4%).Decreased sprint speed from 5.7m/s to 5.5m/s (-4%).Decreased tactical sprint speed from 7m/s to 6.8m/s (-3%).JAK Revenger KitDecreased movement speed from 5.5m/s to 5.1m/s (-7%).Decreased crouch movement speed from 2.6m/s to 2.4m/s (-8%).Decreased sprint speed from 6.2m/s to 5.8m/s (-6%).Decreased tactical sprint speed from 7.7m/s to 7.1m/s (-8%).Decreased ADS movement speed from 3.3m/s to 3.1m/s (-6%).Decreased maximum damage from 32 to 28 (-13%).Decreased near-medium damage from 28 to 25 (-11%).Decreased medium damage from 25 to 23 (-8%).MCWIncreased head damage multiplier from 1.1x to 1.25x.Submachine GunsFJX HorusDecreased recoil gun kick from 42.5deg/s to 35.4deg/s (-17%).Increased maximum damage range from 10.2m to 17.8m (+75%).Increased near-medium damage range from 20.3m to 25.4m (+25%).Increased lower torso damage multiplier from 1x to 1.1x.No Stock ModIncreased ADS movement speed benefit from 9% to 12%.Lopper LX-D StockAdded 3% ADS movement speed penalty.RAM-9Increased maximum damage range from 11.2m to 12.4m (+11%).Increased near-medium damage range from 20.3m to 21.6m (+6%).AMR9Increased maximum damage range from 14m to 15.2m (+9%).Increased near-medium damage range from 20.3m to 21.6m (+6%).Rival-9Fixed an issue causing the Trebuchet Brake Attachment to be unavailable.Increased maximum damage range from 10.2m to 11.4m (+13%).Increased near-medium damage range from 21.6m to 22.9m (+6%).JAK Headhunter Carbine ConversionIncreased rate of fire from 682rpm to 882rpm (+29%).Increased maximum damage from 26 to 33 (+27%).Increased near-medium damage from 24 to 30 (+25%).Increased minimum damage from 22 to 28 (+27%).Decreased neck and upper torso damage multipliers from 1.5x to 1.1x.Decreased lower arm and hand damage multipliers from 1.1x to 1x.HRM-9Increased maximum damage range from 16.5m to 17.8m (+8%).Increased near-medium damage range from 24.1m to 25.4m (+5%).Striker 9Increased maximum damage range from 14m to 15.2m (+9%).Increased near-medium damage range from 20.3m to 21.6m (+6%).StrikerIncreased maximum damage range from 9.7m to 10.9m (+13%).Increased near-medium damage range from 21.6m to 22.9m (+6%).WSP-9Increased maximum damage range from 18.5m to 24.1m (+30%).Increased near-medium damage range from 25.1m to 31.8m (+26%).Marksman RiflesMCW 6.8MCW 6.8 Full-Auto Conversion KitResolved an issue causing recoil overcorrection after firing.LaunchersRGL-80Decreased aim down sight time from 310ms to 260ms (-16%).Decreased explosive damage by 80% in Hardcore game modes.RGL-80 explosive damage is now scaled to align with the Hardcore player health scalar.All KillStreak changes in Modern Warfare 3 Season 4Precision AirstrikeDecreased delay before damage occurs by 2s.Increased explosive damage radius from 7.6m to 8.9m (+17%).Cruise MissileIncreased explosive damage radius from 15.2m to 22.9m (+50%)SAEDecreased delay before explosive damage occurs by 2s.Increased explosive damage radius from 19m to 20.3m (+7%).Removed stun effect on victims before death.Remote TurretIncreased cost from 7 Kills (875 Score) to 8 Kills (1,000 Score).Decreased hits required for turret destruction for specific damage types.Melee: from 12 hits to 3 hitsLaunchers: from 3 hits to 2 hitsImproved detection of EMP hits from the Stormender Launcher.Wheelson-HSIncreased cost from 8 Kills (1,000 Score) to 9 Kills (1,125 Score).Overwatch HeloIncreased cost from 8 Kills (1,000) Score to 9 Kills (1,125 Score)Decreased incoming damage dealt by bullets by 50%.Emergency AirdropDecreased cost from 10 Kills (1,250 Score) to 9 Kills (1,125 Score).Carpet BombDecreased cost from 10 Kills (1,250 Score) to 8 Kills (1,000 Score).Increased explosive damage radius from 10.2m to 12.7m (+25%).Increased bomber flight speed by 40%.VTOL JetIncreased cost from 10 Kills (1,250 Score) to 11 Kills (1,375 Score).Decreased incoming damage dealt by bullets by 50%.Decreased machine gun explosive damage from 27 to 20 (-26%).GunshipIncreased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).Chopper GunnerIncreased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).Decreased incoming damage dealt by bullets by 50%.Decreased turret explosive damage from 45 to 35 (-22%).Decreased turret explosive damage radius from 1.7m to 1.3m (-23%).EMPDecreased cost from 13 Kills (1,625 Score) to 12 Kills (1,500 Score).Visual effects will no longer play twice if the player dies during detonation.SwarmFixed an issue causing drones to divebomb immediately after the player who summoned it dies.Fixed an issue causing drones to spawn away from the playspace on Das Haus and Mercado Las Almas.Check out other Call of Duty articles:Warzone and Modern Warfare 3 Season 4 pre-load size on PCWhat to expect from Modern Warfare 3 Season 4Modern Warfare 3 Season 4 trailer supposedly brings Soap back 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