Warzone Season 3 Reloaded: Every weapon buff and nerf

Exploring all the weapon buffs and nerfs in Warzone Season 3 Reloaded (Image via Activision)
Exploring all the weapon buffs and nerfs in Warzone Season 3 Reloaded (Image via Activision)

The Warzone Season 3 Reloaded patch notes are out, and we finally have details on all the weapon buffs and nerfs in this season. Surprisingly, this time around, it isn't just the Black Ops 6 weapons that are getting attention. Many MW2 and MW3 weapons have received a few adjustments as well. To keep it short for our readers, only two weapons were nerfed: AK-74 and HDR.

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Other weapons in the shooter received only buffs, which is a good way to go about balancing the meta. Let us now take a closer look at all the weapon buffs and nerfs in Warzone Season 3 Reloaded.


All weapon adjustments in Warzone Season 3 Reloaded

According to the Warzone Season 3 Reloaded patch notes, the following are all the weapon buffs and nerfs:

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Assault Rifles

AK-74

  • Headshot multiplier reduced from 1.2x to 1.12x
  • Lower Torso multiplier reduced from 0.95x to 0.9x
  • Sprint to Fire speed slowed from 190ms to 215ms
  • Aim Down Sight speed slowed from 270ms to 285ms
  • Aim Down Sight move speed reduced from 3.2m/s to 3m/s

CR-56 AMAX

  • Reload Speed Increased by 15% to align with other Black Ops 6 ARs
  • Flip Mag adjusted from 25 rounds to 30 rounds

Kilo 141

  • Reload Speed Increased by 15% to align with other Black Ops 6 ARs
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BAL-27 (MW3)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 28
  • Range: 0 - 31.8m
  • Post-Patch:
  • Damage: 32
  • Range: 0 - 31.8m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 26
  • Range: 31.8 - 43.1m
  • Post-Patch:
  • Damage: 26
  • Range: 31.8 - 41.9m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 22
  • Range: >48.2m
  • Post-Patch:
  • Damage: 22
  • Range: >41.9m
  • Additional Adjustments
  • Visual Recoil Reduced

Holger 556 (MW3)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 38
  • Range: 0 - 40.6m
  • Post-Patch:
  • Damage: 40
  • Range: 0 - 35.5m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 34
  • Range: 40.6 - 50.8m
  • Post-Patch:
  • Damage: 38
  • Range: 35.5 - 45.7m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 30
  • Range: >50.8m
  • Post-Patch:
  • Damage: 32
  • Range: >45.7m
  • Additional Adjustments
  • Bullet Velocity increased from 720m/s to 810m/s
  • Sprint to Fire speed improved from 252ms to 200ms
  • Headshot multiplier decreased from 1.3x to 1.14x
  • Lower Torso multiplier decreased from 0.96x to 0.85x
  • Visual Recoil Reduced
  • Attachments
  • 40 Round Mag increased to 50 rounds
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M4 (MW2)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 27
  • Range: 0 - 25.4m
  • Post-Patch:
  • Damage: 32
  • Range: 0 - 43.18m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 24
  • Range: 25.4 - 40.64m
  • Post-Patch:
  • Damage: 27
  • Range: 43.18 - 55.88m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 20
  • Range: >40.64m
  • Post-Patch:
  • Damage: 25
  • Range: >55.88m
  • Additional Adjustments
  • Bullet Velocity increased from 720m/s to 820m/s
  • Upper Torso multiplier decreased from 1.1x to 0.95x
  • Visual Recoil Reduced

TAQ-56 (MW2)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 31
  • Range: 0 - 35.56m
  • Post-Patch:
  • Damage: 39
  • Range: 0 - 38.1m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 28
  • Range: 35.56 - 47m
  • Post-Patch:
  • Damage: 33
  • Range: 38.1 - 48.2m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 25
  • Range: >47m
  • Post-Patch:
  • Damage: 29
  • Range: >48.2m
  • Additional Adjustments
  • Bullet Velocity increased from 720m/s to 800m/s
  • Visual Recoil Reduced
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SMGs

C9

  • Attachments
  • 10mm Auto 30-Round Mag
  • Vertical Recoil penalty reduced from 40% to 20%.

Saug

  • Drop Time improved from 0.5s to 0.3s.

HRM-9 (MW3)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 28
  • Range: 0 - 11.9m
  • Post-Patch:
  • Damage: 34
  • Range: 0 - 10.6m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 24
  • Range: 11.9 - 19m
  • Post-Patch:
  • Damage: 32
  • Range: 10.6 - 17.7m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 20
  • Range: >19m
  • Post-Patch:
  • Damage: 21
  • Range: >17.7m
  • Additional Adjustments
  • Medium Damage Range 2 Removed
  • Lower Torso multiplier decreased from 1x to 0.85x

WSP-9 (MW3)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 42
  • Range: 0 - 11.4m
  • Post-Patch:
  • Damage: 45
  • Range: 0 - 11.9m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 35
  • Range: 11.4 - 20.3m
  • Post-Patch:
  • Damage: 38
  • Range: 11.9 - 20.3m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 27
  • Range: >20.3m
  • Post-Patch:
  • Damage: 30
  • Range: >20.3m
  • Additional Adjustments
  • Medium Damage Range 2 Removed
  • Sprint to Fire speed slowed from 66ms to 120ms
  • Headshot multiplier decreased from 1.3x to 1.13x
  • Upper Torso multiplier decreased from 1.1x to 1x
  • Lower Torso multiplier decreased from 1x to 0.95x
  • Visual Recoil Reduced
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MX9 (MW2)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 34
  • Range: 0 - 10.1m
  • Post-Patch:
  • Damage: 38
  • Range: 0 - 11.1m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 28
  • Range: 10.1 - 22.3m
  • Post-Patch:
  • Damage: 34
  • Range: 11.1 - 19.8m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 19
  • Range: >22.3m
  • Post-Patch:
  • Damage: 24
  • Range: >19.8m
  • Additional Adjustments
  • Medium Damage Range 2 Removed
  • Bullet Velocity increased from 300m/s to 530m/s
  • Sprint to Fire speed slowed from 88ms to 110ms
  • Upper Torso multiplier decreased from 1.1x to 1x
  • Lower Torso multiplier decreased from 0.94x to 0.9x
  • Visual Recoil Reduced
  • Attachments
  • Extended Mag rounds increased from 45 to 50
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PDSW 528 (MW2)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 28
  • Range: 0 - 10.1m
  • Post-Patch:
  • Damage: 30
  • Range: 0 - 12.2m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 24
  • Range: 10.1 - 20.5m
  • Post-Patch:
  • Damage: 28
  • Range: 12.2 - 20m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 19
  • Range: >20.5m
  • Post-Patch:
  • Damage: 20
  • Range: >20m
  • Additional Adjustments
  • Medium Damage Range 2 Removed
  • Bullet Velocity decreased from 680m/s to 570m/s
  • Aim Down Sight speed improved from 240ms to 210ms
  • Headshot multiplier increased from 1.2x to 1.27x
  • Lower Torso multiplier decreased from 1x to 0.95x
  • Visual Recoil Reduced

Shotguns

ASG-89

  • Attachments
  • Rapid Fire
  • Rate of Fire improvement increased from 3% to 5%.
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Marine SP

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 60
  • Range: 0 - 1.8m
  • Post-Patch:
  • Damage: 60
  • Range: 0 - 1.8m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 45
  • Range: 1.8 - 6.3m
  • Post-Patch:
  • Damage: 55
  • Range: 1.8 - 6.3m
  • Medium Damage Range 2
  • Pre-Patch:
  • Damage: 32
  • Range: 6.3 - 8.9m
  • Post-Patch:
  • Damage: 45
  • Range: 6.3 - 8.9m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 21
  • Range: >8.9m
  • Post-Patch:
  • Damage: 32
  • Range: >8.9m
  • Additional Adjustments
  • Each Damage Value is per Pellet
  • Attachments
  • 12 Gauge Slugs
  • Headshot multiplier increased from 1.2x to 1.6x

Lockwood 680 (MW3)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 60
  • Range: 0 - 1.02m
  • Post-Patch:
  • Damage: 60
  • Range: 0 - 1.8m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 45
  • Range: 1.02 - 4.5m
  • Post-Patch:
  • Damage: 45
  • Range: 1.8 - 6.3m
  • Medium Damage Range 2
  • Pre-Patch:
  • Damage: 32
  • Range: 4.5 - 8.9m
  • Post-Patch:
  • Damage: 32
  • Range: 6.3 - 8.9m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 21
  • Range: >8.9m
  • Post-Patch:
  • Damage: 21
  • Range: >8.9m
  • Additional Adjustments
  • Each Damage Value is per Pellet
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LMGs

General

  • All Black Ops 6 Belt Fed Mag Attachments have their max ammo reduced from 500 to 210

Feng 82

  • Attachments
  • Fast Mag I
  • Now reduces Pre-Fire Delay to 19ms (25% reduction).

PU-21

  • Attachments
  • Fast Mag I
  • Now reduces Pre-Fire Delay to 10ms (50% reduction).
  • Fast Mag II
  • Now removes Pre-Fire Delay (100% reduction).

XMG

  • Attachments
  • Fast Mag I
  • Now reduces Pre-Fire Delay to 25ms (25% reduction).
  • Fast Mag II
  • Now reduces Pre-Fire Delay to 17ms (50% reduction).

Pulemyot 762 (MW3)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 36
  • Range: 0 - 38.1m
  • Post-Patch:
  • Damage: 45
  • Range: 0 - 43.1m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 38
  • Range: 43.1 - 55.8m
  • Post-Patch:
  • Damage: 38
  • Range: 43.1 - 55.8m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 34
  • Range: >38.1m
  • Post-Patch:
  • Damage: 34
  • Range: >55.8m
  • Additional Adjustments
  • Headshot multiplier increased from 1.12x to 1.19x
  • Upper and Lower Torso multipliers decreased from 1.1x to 1x
  • Visual Recoil Reduced
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TAQ Eradicator (MW3)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 30
  • Range: 0 - 39.3m
  • Post-Patch:
  • Damage: 32
  • Range: 0 - 40.6m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 29
  • Range: 40.6 - 50.8m
  • Post-Patch:
  • Damage: 29
  • Range: 40.6 - 50.8m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 26
  • Range: >39.3m
  • Post-Patch:
  • Damage: 27
  • Range: >50.8m
  • Additional Adjustments
  • Aim Down Sight speed slowed from 330ms to 400ms
  • Headshot multiplier decreased from 1.2x to 1.19x
  • Lower Torso multiplier decreased from 1.1x to 1x
  • Visual Recoil Reduced

RAAL MG (MW2)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 38
  • Range: 0 - 41.9m
  • Post-Patch:
  • Damage: 49
  • Range: 0 - 40.5m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 35
  • Range: 41.9 - 53.3m
  • Post-Patch:
  • Damage: 42
  • Range: 40.5 - 53.3m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 37
  • Range: >53.3m
  • Post-Patch:
  • Damage: 37
  • Range: >53.3m
  • Additional Adjustments
  • Headshot multiplier decreased from 1.3x to 1.18x
  • Lower Torso multiplier increased from 0.95x to 1x
  • Visual Recoil Reduced
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Sakin MG38 (MW2)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 30
  • Range: 0 - 39.3m
  • Post-Patch:
  • Damage: 38
  • Range: 0 - 35.5m
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 27
  • Range: 39.3 - 50.8m
  • Post-Patch:
  • Damage: 34
  • Range: 35.5 - 45.7m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 25
  • Range: >50.8m
  • Post-Patch:
  • Damage: 30
  • Range: >45.7m
  • Additional Adjustments
  • Headshot multiplier decreased from 1.4x to 1.14x
  • Upper Torso multiplier decreased from 1.15x to 1x
  • Lower Torso multiplier decreased from 1.05x to 1x
  • Visual Recoil Reduced

Marksman Rifles

General

  • All non bolt action Marksman Rifles in MWII, MWIII and BO6 will now use AR ammo instead of sniper ammo.
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AEK-973

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 44
  • Range: 0 - 40.6m
  • Post-Patch:
  • Damage: 50
  • Range: 0 - 43.1m
  • Minimum Range Damage
  • Pre-Patch:
  • Damage: 40
  • Range: >40.6m
  • Post-Patch:
  • Damage: 43
  • Range: >43.1m
  • Additional Adjustments
  • Bullet Velocity decreased from 900m/s to 860m/s
  • Headshot multiplier increased from 1.1x to 1.2x
  • Lower Torso multiplier decreased from 1x to 0.9x
  • Attachments
  • Rapid Fire
  • Maximum Damage increased from 25 to 45
  • Minimum Damage increased from 20 to 40
  • Rate of Fire increased from 5% to 10%
  • Damage Range penalty decreased from 35% to 25%
  • Bullet Velocity penalty decreased from 20% to 10%

DM-10

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  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 78
  • Range: 0 - 45.7m
  • Post-Patch:
  • Damage: 78
  • Range: 0 - 50.8m
  • Minimum Range Damage
  • Pre-Patch:
  • Damage: 60
  • Range: >45.7m
  • Post-Patch:
  • Damage: 43
  • Range: >50.8m
  • Additional Adjustments
  • Bullet Velocity increased from 890m/s to 920m/s
  • Aim Down Sight speed improved from 350ms to 330ms
  • Inflicted Flinch to enemies increased
  • Received Flinch from enemies decreased

SWAT 5.56

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 62
  • Range: 0 - 45.7m
  • Post-Patch:
  • Damage: 62
  • Range: 0 - 50.8m
  • Minimum Range Damage
  • Pre-Patch:
  • Damage: 43
  • Range: >45.7m
  • Post-Patch:
  • Damage: 47
  • Range: >50.8m
  • Additional Adjustments
  • Bullet Velocity increased from 870m/s to 910m/s
  • Attachments
  • Rapid Fire
  • Damage Range penalty decreased from 30% to 15%
  • Bullet Velocity penalty decreased from 18% to 10%
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TR2

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 62
  • Range: 0 - 45.7m
  • Post-Patch:
  • Damage: 59
  • Range: 0 - 45.7m
  • Minimum Range Damage
  • Pre-Patch:
  • Damage: 55
  • Range: >45.7m
  • Post-Patch:
  • Damage: 59
  • Range: >45.7m
  • Additional Adjustments
  • Bullet Velocity increased from 880m/s to 1020m/s
  • Lower Torso multiplier increased from 0.9x to 1x
  • Headshot multiplier increased from 1.2x to 1.27x
  • Inflicted Flinch to enemies increased
  • View Kick Strength improved significantly

Tsarkov 7.62

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 78
  • Range: 0 - 43.1m
  • Post-Patch:
  • Damage: 80
  • Range: 0 - 50.8m
  • Minimum Range Damage
  • Pre-Patch:
  • Damage: 60
  • Range: >43.1m
  • Post-Patch:
  • Damage: 60
  • Range: >50.8m
  • Additional Adjustments
  • Bullet Velocity decreased from 915m/s to 890m/s
  • Neck multiplier increased from 1x to 1.25x
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Sniper Rifles

HDR

  • Aim Down Sight speed slowed from 510ms to 600ms

FJX Imperium (MW2)

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 150
  • Range: 0 - 50.8m
  • Post-Patch:
  • Damage: 150
  • Range: 0 - 58.4m
  • Minimum Range Damage
  • Pre-Patch:
  • Damage: 125
  • Range: >50.8m
  • Post-Patch:
  • Damage: 145
  • Range: >58.4m
  • Additional Adjustments
  • Medium Damage Range 1 Removed
  • Aim Down Sight speed improved from 580ms to 540ms

Melee Weapons

Kali Sticks

  • Drop Time improved from 0.83s to 0.25s.

That's it. There are all the weapon buffs and nerfs in Warzone Season 3 Reloaded.

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Edited by Rishabh Kalita
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