The Warzone Season 4 roadmap is out, and it features a host of content, including a new POI on Verdansk, weapons, Perks, LTMs, and much more. The Season 4 update for Warzone is packed with additions that are certain to appeal to every segment of the fanbase. So, without any further ado, let's take a quick look at everything it brings.
Warzone Season 4 early patch notes
Here's everything that's coming in Warzone Season 4, according to the official roadmap:
New Point of Interest: The Overlook (Verdansk, Downtown, Launch)
Dominate foes with a gigantic new skyscraper point of interest, available to Operators within the vicinity of Downtown! The old tenement blocks, Burger Town, and SKN Comm tower have been demolished, and construction crews are finalizing a sprawling skyscraper that dominates the landscape! Look for a full recon tour below.
Recon Tour
The Overlook: As construction nears completion on this behemoth of a skyscraper (more than twice the height of any previous building within the Verdansk conurbation), it’s worth gaining a tactical advantage on this monolithic new point of interest.
The Overlook Footprint: The “Diamond” and Perimeter Security Checkpoints
Drop into the grounds of The Overlook, and you’ll immediately see the grounds of the new skyscraper under construction stretch in a rough diamond shape around the location of the old SKN Comm Tower. Flanked by two massive cranes, the building plot perimeter runs from the corner of the main bank, clockwise past the Post Office, passing the Rothwynn Donna building, northeast to the Museum/Art Gallery, and follows the road around to City Hall. All the older structures (the Burger Town, low-rise tenement blocks, the building site, and the small coffee shop and bar across from the Museum) have been bulldozed in the name of progress!
Perimeter Security Checkpoints: Military-style security checkpoints have been set up on the corners and roads of the plot of land within the footprint of the structure. Most aren’t secure enough to impede vehicular progress, and some have ramps to allow airborne access. These serve as helpful visual cues that you’re entering the new POI, The Overlook.
Ground Level - Construction Sites: Most of the groundwork around the skyscraper is in its final stages of completion, but there are plenty of barriers, fencing, canopies, and containers to use as cover in the area below each of the two giant cranes north and south of the structure.
Ground Level - Restaurants:
- Burger Town: Fans of the famous Burger Town Double Cheeseburger will be thrilled to know the fast-food chain has relocated a few meters further down the road from its previous location and is contained within the massive footprint of The Overlook. This outlet also serves as a lower entrance into the grand foyer interior of the building.
- Sushi Bar: Diagonally opposite the Burger Town, on the northwest side of the POI, is a small Sushi bar, within the footprint of the tower itself. Nestled in the stepped courtyard, you can quickly advance to the north crane or main lobby entrance. It’s also worth pointing out that the sight lines around this POI have significantly changed since Season 03, with much greater visibility across familiar POIs within Downtown and the surrounding districts.
North and South Cranes: Two huge cranes flank the north and south side of the monolith and are another way to traverse into The Overlook at great height. With five separate platforms attached to the mast to land on (two at ground, and three at height), use the vertical Ascender built into the crane’s mast and take an eight-second ascent to a platform just below the jib that extends out to the main winch, and the hoist allowing a jump to The Overlook roof. Operators who aren’t challenged by vertigo will have wild and panoramic views that extend to all of Verdansk’s POIs (except Quarry)!
Both cranes are also functional, and providing you’ve found the necessary controls in the vicinity (both on and off the cranes’ superstructures), cargo on the hook block and hoist can be summoned and moved to various locations around the tower and nearby Downtown buildings, in case you or your team needs a daring lift!
Zip Lines and Additional Rooftop Cover: Increasing the ways you can quickly traverse and gain (or lose) great height in your tactical positioning near The Overlook exterior, zip-lines provide a diagonal route to and from the surrounding Downtown building rooftops. Each also has a small billboard or other protective cover as you reach the zipline mechanism. Access to and from Overlook at the following locations:
- South: Post Office rooftop to Skydeck.
- West: Rothwynn Donna building rooftop to Skydeck.
- Northeast: Art Gallery/Museum rooftop to Skydeck.
- East: City Hall dome rooftop to Skydeck.
The Overlook - Entrance and Lobby Lockdown: The Overlook has a substantial exterior and interior presence, mainly tiered fountains, planting, and stairs up to forecourts and shuttered entrances to the north, east, south, and west, all leading to a central interior lobby. If you find the main entrances shuttered, it means the lobby is experiencing a lockdown. Perhaps there’s a way to breach this security? Are there other ways to get in?
The interior lobby has a coffee shop, mezzanine office, stairs, a variety of cover options, and other areas to investigate, not least the marginally terrifying 18-storey elevator ascenders to the northeast and southwest, and even those only get you halfway up the inside of the tower.
The Overlook - Atrium and Skydeck (Interior, Exterior): Just above the midway point within The Overlook tower is a five-floor interior with exterior Skydeck. Depending on your use of ziplines, you’re able to access a large Atrium with concrete tile and planters and an abundance of plant life. Around the perimeter are rooms, stairwells, and two new elevator shafts, all enabling you to reach the exterior Skydeck. Known by some locals as the “cyclops” tower, due to this large central upper opening you can fly a helicopter through, the Skydeck features a small glass pyramid, some windswept seating, and infiltration to the floors above. The large, rectangular holes on all four sides provide zipline access around Downtown, as well as daring helicopter maneuvers through the gaps. The ascent doesn’t end here; enter any of the four pillars holding up the roof of the skyscraper for another elevator ascender ride.
The Overlook - Penthouse (Interior), Roof (Exterior): The remaining upper floors of The Overlook are nearing completion, meaning health and safety rules aren’t being observed as stringently as you’d like. Top floors up from the Skydeck is the roof. Missing windows, exterior gantries without railings, and exposed exterior ladders mean you’ll be thankful for your parachute. Depending on which of the tower corners you’re fighting through, this offers another five floors to investigate, including rooms that are fully furnished. These include a security and server room, a two-floor penthouse level with an opulent bedroom, kitchen, and games area, and that’s before the more perturbed of Operators learn the secrets of the room!
Warzone Season 4 Modes
As well as the usual Battle Royale and Resurgence playlists across Verdansk and Rebirth Island, major modes – Clash and Battle Royale: Ranked Play – return to the game, with the intriguing Havoc Royale and the arrival of Resurgence: Ranked Play on Rebirth Island at mid-season!
Clash LTM (Launch) 104 players (52v52), 15-minute matches
52v52 Team Deathmatch chaos is back in Call of Duty: Warzone!
First introduced into Call of Duty: Warzone during Season Five of Black Ops Cold War back in September 2021 as a revamped version of the original “Rumble” mode, Clash is back, bigger than ever, and now includes some impressive, game-changing equipment and power-ups only available in this mode. But what is Clash Mode?
This is Team Deathmatch and Domination on a massive scale!
Overview, Win Conditions, and Scoring
This action-packed team-based mode takes place in and around a specific POI within Verdansk, and pits two teams of 52 players (divided into 13 Quad Squads per side) against each other. With no Circle Collapse, no last stand benefit for the Survivor Perk, and your Loadouts available immediately, the plan is simple; your side needs to acquire 500 points by the end of the 15-minute time limit. These are mainly gained by slaying enemies (sometimes aided with power ups you can acquire within a match), completing contracts, and participating in the in-game Public Events, as well as the following:
Scoring:
- 1 point per enemy elimination
- 2 points per enemy elimination with Double Down Power Up
- 5 points per Contract completed
- 10 points for capturing a Domination Point (Flag)
- 10 points for capturing a Bonus Crate or a Cash Crate
Clash: Available Locations
Expect Clash matches to occur across a sub-section of the main Verdansk map, incorporating several adjacent areas around the following POIs:
- Quarry
- Boneyard
- Farmland
- Promenade (East)
Clash: Available Vehicles
With the impetus to reach the enemy forces never more important, expect heavy use of vehicles throughout a Clash Match. The full complement of currently available ground and air vehicles are as follows:
- Heli
- Cargo Truck
- LTV (Light Tactical Vehicle)
- Polaris RZR Pro R 4
Available Contracts
There are three available Contracts to complete in Clash Mode:
- Scavenger
- Search and Destroy
- Recon
The Scavenger and Recon Contracts work in the same way as they do in Battle Royale Matches. In addition to the usual rewards and in-game cash, you receive five team points for each Contract completed.
Search and Destroy Contracts (Clash Mode Only): Everything must go with this new contract, where one team plants a bomb on a Buy Station, and on detonation, they can earn impressive rarity weapons and items from the Buy Stations’ inventory. The other teams can defuse the bomb to earn a Fire Sale for a major discount from the Buy Stations.
Expect the Search and Destroy Contract to be available in Battle Royale, Resurgence, and Plunder Modes, at Mid-Season.
In-Match Events and Domination Points
During a Clash match, expect several in-match Events to occur. These are like those in Battle Royale Matches, though Clash Events are timed throughout the match rather than related to the Circle Collapse. The available Events are:
- Domination Points Event: Up to three single capture Dom Points (flags) appear on the map, and these respawn throughout the match. Much like the Multiplayer Mode of the same name, a team that reaches and captures one of the Dom Points receives a reward; in this case, 10 team points.
- Bonus Points Crates Event: A cargo plane flies across the center of the map, and up to four crates are dropped. Teams are likely to head to the crates as they float to the ground, as capturing a crate awards you with 10 team points.
- Clash Firesale Event: For the next two minutes, all players can take advantage of a Firesale as two Portable Buy Stations are dropped into the backfield of each team (a total of four). Additionally, all loot crates are restocked and cash found in crates is also increased. Access a Buy Station to accrue 10 team points,
- Cash Crates: Capture one (or more) of the three Cash Crates that drop during this event also nets you 10 team points.
- Power Surge Event: For the next two minutes, there’s an increased drop rate of Power Ups when you dispatch an enemy player or loot any ground caches.
Clash Mode Gameplay Features
As well as the previously mentioned new Search and Destroy Contract, Clash comes loaded with features unique to the mode. Here’s the full run-down of what to expect:
Buy Stations (Clash Mode only): Expect Buy Stations to be scattered across a Clash map and roughly split between each team’s area of operations. Portable Buy Stations are also available during the Firesale In-Match Event. Here’s what you can purchase:
- Armor Plate: $500
- Munitions Box: $1,000
- Deployable Cover: $1,500
- Trophy System: $1,500
- Counter UAV: $3,000
- Sentry Turret: $3,000
- Hand Cannon: $4,000
- Bunker Buster: $4,000
- Cluster Strike: $4,000
- Precision Airstrike: $6,000
- Specialist Perk: $10,000
New Field Upgrade: Door Barricade (Clash Mode at Season Launch): Control access points more easily during mid or close-quarter combat scenarios and delay enemy incursions with the Door Barricade. Fit a barricade to a close single or double door, and a heavy-duty lock attaches to (and is visible on) both sides, preventing the opening or access through the door. This is until the barricade is either removed (only by the Operator or squadmates who fitted it), or destroyed, usually by using explosives, though gunfire and melee equipment is also an option. Expect the Door Barricade to be loot in Battle Royale and Battle Royale Casual Modes, via the new Care Package Killstreak, all coming at Mid-Season.
New Killstreak: Hand Cannon (Clash Mode at Season Launch): Available in ground cache as rare loot, or available from Buy Stations in Clash Mode, this high-powered pistol Killstreak, originally available in Multiplayer during Season 01, provides limited, but devastating one-shot potential. Expect a slow rate of fire and finite ammunition, but good handling, improved hip fire accuracy with faster hip-fire shooting speed, and the biggest bonus of all; high-penetration shots that can one-shot enemies! Expect the Hand Cannon to be rare loot in Battle Royale, Battle Royale Casual, Resurgence, and Plunder Modes, via the new Care Package Killstreak, all coming at Mid-Season.
Feature: SAM Turrets (Clash Mode only): Chopper and drone pilots take note; Clash mode maps feature SAM Turrets in various tactical positions across the environment. Spend $1,500 of in-match cash to activate these anti-air missile batteries and use them up to four times to target any aircraft and drones in the area. If you’re flying in the Heli on the receiving end of a SAM barrage, now’s the time to utilize flares to counter the incoming missiles!
Train (Clash Mode only): If a Clash map features a portion of the large, circular railroad track that the train travels along, then this hulking engine and loot-filled carriages are parked and available to use as added cover and looting opportunities.
UAV Towers (Clash Mode only): Providing you have the $2,000 in-match cash to activate them, teams can head to and capture a few scattered UAV Towers, allowing pinging of enemy movement across the local area.
Clash Mode Powerups
Clash Mode features five differently hued in-match Powerups that are automatically used when found. Available as a possible loot drop or sometimes appearing as dropped loot near the body of an eliminated enemy Operator, these Powerups are color-coded and offer temporary benefits to the Operator who grabs them. All five can be obtained in a single match and expect the frequency of available Powerups to be significantly increased if the in-match Power Surge Event activates (usually in the final stages of a match). Here’s what each of the five Clash Powerups grant you:
- Hunter (Red Aura): Highlights enemies and allies in red and blue respectively. Allies are visible through walls. Applies Tracker and High Alert Perks.
- Speed Boost (Yellow Aura): Prevents fall damage and provides approximately 20 percent speed boost to your movement.
- Regeneration Aura (Green Aura): Refills your health and armor at roughly 20 percent per second. Allies within a small radius around you also receive this benefit. The effect does not stack.
- Double Down (Blue Aura): Grants you two points per enemy Operator elimination instead of one.
- Kill Mag (Purple Aura): Refills your active weapon magazine after a kill and quickens your reload.
Havoc Royale LTM (Mid-Season) [44 players (Quads), 15-minute matches]
Compete in a Call of Duty: Warzone match like no other, where rule bending modifiers twist the realities of the usual Resurgence gameplay in chaotic and game-changing ways.
Drop into a specially themed area of Verdansk with your Loadout. Every new gas circle activates a different modifier. Adapt fast to sudden changes as Havoc modifiers may impact you, the environment, and even the gameplay rules. Survive the Havoc, be the last team standing, and claim victory!
Expect a full rundown of this game mode in the Season 04 Reloaded blog, just prior to Mid-season.
Resurgence Casual (Mid-Season) [44 Players, Players & Bots]
Infil into Rebirth Island with your squad and commit to winning using the regular Resurgence ruleset, but with one important twist; some of your adversaries aren’t human! Whether facing down a bot or not, Resurgence Casual is a great mode to drop into whether you’re warming up, teaching a new player about the game, or you’re wanting a Resurgence match that isn’t quite as extreme as normal.
As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility to accessing Resurgence Ranked Play when it arrives at Mid-Season.
Ranked Play: Battle Royale (Launch Window)
Grind your way towards a coveted position in the Top 250 as Battle Royale: Ranked Play becomes the first of two Ranked Play variants to drop in Season 04 within Call of Duty: Warzone. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions, unlocking the following rewards as you go:
- First Season Win: Weapon Charm
- Get 25 Eliminations: Elimination Sticker
- Get 100 Eliminations: Elimination Weapon Camo
- Get 250 Eliminations: Elimination LR 7.62 Weapon Blueprint
- Silver: “Ranked Season 4 – Silver” Emblem
- Gold: “Ranked Season 4 – Gold” Emblem and Decal
- Platinum: “Ranked Season 4 – Platinum” Emblem and Decal
- Diamond: “Ranked Season 4 – Diamond” Emblem and Decal
- Crimson: “Ranked Season 4 – Crimson” Emblem and Decal
- Iridescent: “Ranked Season 4 – Iridescent” Emblem and Decal
- Top 250: “Ranked Season 4 – Top 250” Emblem and Decal
- Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Emblem
Ranked Play: Resurgence (Mid-Season) (Trios, Rebirth Island)
Craving some real competition on Rebirth Island? Then squad up with your winning Trio, and attempt dominance over the very best players as Resurgence Ranked Play makes its triumphant return! Expect the same rules set you remember during the Call of Duty: Modern Warfare® III era, and an expanded look at this returning, fan-favorite mode in the Season 04 Reloaded blog, just prior to Mid-season.
Ranked Play Notes: Battle Royale: Ranked Play (Verdansk) runs from Launch Window throughout the entirety of Season 04. Resurgence: Ranked Play (Rebirth Island) begins at Mid-Season, and runs alongside Battle Royale: Ranked Play, meaning you can play one or both Modes when they are active. The ranking is separate from Battle Royale: Ranked Play.
New Gameplay Features
A new Contract, Field Upgrade, Killstreak, Perk, and ATV are all set to drop into Verdansk during Season 04:
Clash Mode Features Expansion (Mid-Season)
After an evaluation period in Call of Duty: Warzone’s Clash Mode, expect the following new equipment to become available across additional modes at mid-season. Here’s what to expect:
- Contract: Search & Destroy: Battle Royale, Resurgence, Plunder.
- Field Upgrade: Door Barricade: Battle Royale, Battle Royale Casual Modes. Available via Care Package.
- Killstreak: Hand Cannon: Battle Royale, Battle Royale Casual, and Plunder Modes. Available via Care Package.
Killstreak: Care Package (Mid-Season)
Open ground loot caches for a rare chance to obtain the Care Package, a throwable Killstreak that, when lobbed, explodes into trail of smoke, after which a loadout-sized crate falls from the skies. Open this crate for a chance to obtain rare loot including rare equipment, the Specialist Perk, and more.
New Perk: Loot Master (Mid-Season)
Available only as Ground Loot during Resurgence and Plunder matches, the Loot Master Perk allows you to maximize your scavenging potential and gear up faster by increasing the amount of loot you find while opening caches. Gain the early advantage or sustain yourself during prolonged engagements. Expect an increased drop rate for equipped weapon ammo, a higher chance to find tacticals and lethals, more cash, and a greater chance at field upgrades, killstreaks, and other high-tier gear.
ATV: Polaris Sportsman XP 1000 (Launch)
Added to the vehicle pool is the Polaris Sportsman XP 1000, a real wild ride allowing you to hit the Verdansk goat trails in comfort with legendary suspension, great clearance and traction, and versatility for positioning up to three Operators on the surface of the vehicle. Compared to the current ATV, the wheelbase and size of the Sportsman XP 1000 offer more stability than ever before.
That covers all the changes in Warzone Season 4. Do note that these patch notes are exclusive to Warzone Season 4. The general content coming to Call of Duty in Season 4, which includes details about weapons, Operators, bundles, and more, has been omitted.
For the latest Call of Duty news and guides, make sure to check out the links below:
- Who won the Nadeshot Warzone tournament? Result, prize, and more explained
- COD fans found new movement tech in Black Ops 6 files again, and it is more than just wall running
- Call of Duty Mobile is giving away 2X COD Points for Warzone Mobile players — Here's how to claim
- How did Stitch survive the aftermath with Adler in Call of Duty?
- Haunting of Verdansk is reportedly coming back in Warzone, and here's what we know so far