Grounded 2 came out on Early Access in July 2025, and the developers have already laid out a content roadmap teasing what's to come. Right now, there's no clear indication of when the 1.0 (full release) update will arrive, but we do know what's coming till roughly June 2026 and what to expect beyond that point.
Here, we'll go over all that has been revealed about upcoming features and big updates in Grounded 2, as per the official roadmap.
All upcoming updates on the Grounded 2 roadmap and their features
Before we proceed, note that this is a tentative roadmap, and more content might be onboarded (or even cut) from the seasonal updates shown here. There's also some speculations made on our part, but only where it seems viable enough.
Fall Update (Before December 2025): AXL Tarantula boss

The Fall update seems to be all about the AXL, thought to be the codename for the giant spider boss.
Leaks from a specific developer build show its color palette to be akin to some of the more colorful real-life Tarantulas (those with arachnophobia should probably not look it up). If the leaked work-in-progress model is to serve as a reference point, this is the biggest arachnid we have seen between Grounded and Grounded 2.
The same leaked dev build also showcases Violet's Armor Set. It's potentially a working title, or Violet might as well be the name of the mysterious stranger - and speculatively a fifth playable teen in Grounded 2.
At any rate, this is probably the smallest of the teased upcoming updates, so we can probably expect some performance optimization on top (although this is wishful thinking on my part).
Other features of the Fall Update include:
- Building grid display, and various other building QoL improvements
- New boss arena and new item recipes
- AXL weapons and armor (Violet Armor Set)
- Hotpouch functionality on Buggies
Winter Update (December 2025 - February 2026): Coziness, Sour Damage, Mushroom building, first story expansion

The big highlight of the Winter Update is potentially the introduction of Coziness in Grounded 2. To those who did not play the first game, this is a mechanic that passively induces buffs if you're inside your base (if your base meets specific requirements).
Coziness will undergo some level of rework, so it's not known whether that means additional buffs, or possibly even a way to interact with the mechanic when outside your base. As the system exists in the first game, though, certain Coziness thresholds also unlock a series of new furniture you can build, so maybe all of that is also coming to Grounded 2.
Other features in this Winter Update include:
- This will also be the first update to include a story expansion, which will probably extend from the current ending in Early Access
- Mushroom building set (and even more constructible object types and furniture)
- New Base defenses (turrets and traps)
- Tier-3 Omni-Tool upgrades and new Tier-3 Equipment
- New Creatures: Cricket and Earwig
- More insect variants
- New Buggy: Ladybug Buggy
- PEEP.R on Buggy and further Buggy QoL improvements
- PlayGrounds mode integration (a freeform creative mode that exists in the first game)
- Sour Damage type rework (currently not in Grounded 2)
- Grounded 2 will be playable on ROG Ally, become Steam Deck Verified and get crossplay with Steam Deck (although you can indeed run the game on Steam Deck currently)
Summer Update (March - May 2026): Watery features
Next year's Summer Update for Grounded 2 will focus on the introduction of water biomes and water-related features. There's no proper swimming in the game right now because water doesn't come up higher than knee-deep in any of its spots.
Grounded has a well-known pond level, so something similar would be extremely likely. On top of that, we are also getting buoyant base features in this update. The big kicker, however, would be possible underground base-building features or other underground mechanics, which have been a big community-requested feature for a long time.
Moreover, this is the update where we're finally getting ziplines in Grounded 2.
Here are some of the features of the Summer update:
- Tier-4 Omni Tool upgrades and Tier-4 equipment
- Watery Base building recipes
- Smoothies 2.0
- New aquatic insects and creatures
- New buggies that can almost certainly swim
- Another story expansion
More planned features (Second half of 2026 and onwards)

As we mentioned earlier, it's hard to guess when Grounded 2 will hit its 1.0 milestone. The developers seem to be more ambitious about the scope of the game compared to the original, so there's also going to be multiple (at least two) more story updates after Summer 2026.
Buggy System expansions: The most likely feature they'll be focusing on is Buggies, which is arguably the biggest unique selling point over the first game. Other than the obvious scope for cosmetic customization, Obsidian Entertainment is also eyeing Buggy Mutations and a Buggy-specific progression system to make this mechanic a much bigger part of the core gameplay (and hopefully not an Arkham Knight situation where it overwhelms the gameplay instead).
Passive Mutations (and Active Mutations overhaul): Passive Mutations were a topic the devs talked about before the Early Access release even happened, so it's likely a much more game-changing feature than we can visualize. Plus, there's a lot of stuff that can be improved upon for the Mutation system, especially considering there's still no Mutation hot-swapping.
On top of these, there's the usual shebang one would expect in terms of content: more creatures, more bosses, more class Archetypes, more buildings, and more QoL features like base relocation. However, there's nothing concrete in terms of what takes priority after summer 2026, so we'll just have to wait for an updated Grounded 2 roadmap by then.
Check out our other guides on the game:
- How to get Grass Seeds in Grounded 2
- How to reach the Communication Array in Grounded 2
- How to get and use Acorns in Grounded 2
- How to get Blueberry Leather in Grounded 2
- How to get Thistle Needles in Grounded 2