NBA 2K20 Wishlist: 5 features 2K should add to the next installment
Over the past five to seven years, we have seen some patterns with NBA 2K. So later on in the year, in seven months' time the new game will release and naturally garner huge success while also having major issues too.
Some of the problems from previous installments will have been fixed, others tweaked and some not paid attention to. On the other hand, the game's developers will have made some in-game changes and the graphics too will have been enhanced.
At the same time, from the outside looking in, this current game looks perfect. With the number of new features added each year, it's hard to outline a definite list of things that could make something already great, better. However, there's always room for improvement and with that in mind, here are five things we hope to see in NBA 2K20:
#1 A revamp on the Archetype and Progression system
Of everything we wish to ask of the NBA for 2K20, this is by far the most intensive and far-fetched wish. Currently, there are caps on My Players because they wanted to ensure no player was created that would grossly overpower teams around them. So, players could be created like a real-life replica, but being larger than life wasn't made possible.
As a result, these caps limited diversity and arguably made upgrading less fun. This is the same concept that didn't allow for differentiation during the NBA 2K League as the player ratings are so similar that it's hard to distinguish them from one another at times.
With this in mind, the idea is that 2K should remove the current archetype concept to allow free player creation. Now, this would still have its own limits - you cannot just create a 7'8" 350-pound guy with 99 in stats aplenty because a player like that has never existed.
However, players should be allowed to increase their stats as we have seen on the court and not just to their body type. As a means to avoid it becoming overpowered, it should be difficult to mould these great players, requiring a lot of virtual currency and badges maxed.