All weapon balance changes in Black Ops 6 Season 3 Reloaded

We look at all the weapon buffs and nerfs in Black Ops 6 Season 3 Reloaded (Image via Activision)
We look at all the weapon buffs and nerfs in Black Ops 6 Season 3 Reloaded (Image via Activision)

The patch notes for Black Ops 6 Season 3 Reloaded have revealed all the game-balancing changes, including weapon adjustments, bug fixes, and more. These updates aim to polish the gameplay by ensuring balance across all aspects, particularly by fine-tuning weapons to prevent any from feeling overpowered or underpowered.

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With that in mind, this article outlines all the weapon changes introduced in Black Ops 6 with the Season 3 Reloaded update.


Every weapon buff and nerf in Black Ops 6 Season 3 Reloaded

Here are all the weapon changes that have been implemented to Black Ops 6 with Season 3 Reloaded, as described in the patch notes:

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Assault rifles changes in Black Ops 6 Season 3 Reloaded

Goblin Mk2

  • Now has a Neck damage multiplier of 1.3x.
  • Now has an Upper Torso damage multiplier of 1.1x.
  • Now has an Upper Arm damage multiplier of 1.1x.

Kilo 141

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 23
  • Range: 0 – 31.8m
  • Post-Patch:
  • Damage: 23
  • Range: 0 – 26.7m
  • Medium Damage Range
  • Pre-Patch:
  • Damage: 21
  • Range: 31.9 – 55.9m
  • Post-Patch:
  • Damage: 21
  • Range: 26.8 – 55.9m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 19
  • Range: >55.9m
  • Post-Patch:
  • Damage: 19
  • Range: >55.9m

CR-56 AMAX

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 30
  • Range: 0 – 24.1m
  • Post-Patch:
  • Damage: 30
  • Range: 0 – 24.1m
  • Medium Damage Range
  • Pre-Patch:
  • Damage: 29
  • Range: 24.2 – 48.3m
  • Post-Patch:
  • Damage: 28 ⇩
  • Range: 24.2 – 48.3m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 23
  • Range: >48.3m
  • Post-Patch:
  • Damage: 23
  • Range: >48.3m
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Also read: Call of Duty is not stopping with Premium Event Pass rewards, Seth Rogen is the latest addition in Warzone and Black Ops 6


SMGs changes in Black Ops 6 Season 3 Reloaded

C9

C9 10mm Auto 30-Round Mags Damage Adjustments

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 28
  • Range: 0 – 16m
  • Post-Patch:
  • Damage: 28
  • Range: 0 – 18.5m ⇧
  • Medium Damage Range 1
  • Pre-Patch:
  • Damage: 23
  • Range: 16.1 – 26.7m
  • Post-Patch:
  • Damage: 24 ⇧
  • Range: 18.6 – 29.2m ⇧
  • Medium Damage Range 2
  • Pre-Patch:
  • Damage: 19
  • Range: 26.8 – 38.1m
  • Post-Patch:
  • Damage: 19
  • Range: 29.3 – 40.6m ⇧
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 16
  • Range: >38.1m
  • Post-Patch:
  • Damage: 16
  • Range: >40.6m ⇧
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Additional Adjustments

  • Vertical recoil penalty reduced from 40% to 20%.

Saug

  • Drop Time improved from 0.5s to 0.3s.
  • Quick Drop Time (used for Fast Hands perk) improved from 0.4s to 0.2s.

Also read: Warzone Season 3 Reloaded: Every weapon buff and nerf


Shotguns changes in Black Ops 6 Season 3 Reloaded

ASG-89

Rapid Fire Attachment Adjustment

  • Rate of Fire improvement increased from 3% to 5%.

LMGs changes in Black Ops 6 Season 3 Reloaded

PU-21

  • Pre-Fire Delay is 20ms (unchanged).
  • Attachments
  • Fast Mag I
  • Now reduces Pre-Fire Delay to 10ms (50% reduction).
  • Fast Mag II
  • Now removes Pre-Fire Delay (100% reduction).
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XMG

  • Pre-Fire Delay is 33ms (unchanged).
  • Attachments
  • Fast Mag I
  • Now reduces Pre-Fire Delay to 25ms (25% reduction).
  • Fast Mag II
  • Now reduces Pre-Fire Delay to 17ms (50% reduction).

GPMG-7

  • Pre-Fire Delay is 33ms (unchanged).
  • Headshot multiplier increased from 1.15x to 1.2x.
  • Attachments
  • CHF Barrel
  • Headshot multiplier increased from 1.25x to 1.35x.

Feng 82

  • Pre-Fire Delay is 25ms (unchanged).
  • Attachments
  • Fast Mag I
  • Now reduces Pre-Fire Delay to 19ms (25% reduction).

Also read: Call of Duty finally introduces its first event with a Camo reward in Black Ops 6

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Marksman rifles changes in Black Ops 6 Season 3 Reloaded

SWAT 5.56

Swat 5.56 Grau Conversion damage adjustments

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 28
  • Range: 0 – 30.5m
  • Post-Patch:
  • Damage: 24 ⇩
  • Range: 0 – 30.5m
  • Medium Damage Range
  • Pre-Patch:
  • Damage: 22
  • Range: 30.6 – 48.3m
  • Post-Patch:
  • Damage: 22
  • Range: 30.6 – 48.3m
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 18
  • Range: >48.3m
  • Post-Patch:
  • Damage: 18
  • Range: >48.3m

Tsarkov 7.62

  • Attachment adjustments
  • Rapid Fire
  • Rate of Fire improvement increased from 4% to 9%.

TR2

  • View Kick Strength improved significantly.

Sniper rifles changes in Black Ops 6 Season 3 Reloaded

HDR

  • Maximum Damage Range
  • Pre-Patch:
  • Damage: 102
  • Range: 0 – 101.6m
  • Post-Patch:
  • Damage: 104 ⇧
  • Range: 0 – 88.9m ⇩
  • Medium Damage Range
  • Pre-Patch:
  • None
  • Post-Patch:
  • Damage: 102 (New)
  • Range: 89 – 127m (New)
  • Minimum Damage Range
  • Pre-Patch:
  • Damage: 99
  • Range: >101.6m
  • Post-Patch:
  • Damage: 95 ⇩
  • Range: >127m ⇧
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Also read: All Monster Energy Twitch rewards in Black Ops 6 and Warzone, and how you can get them


Special weapon changes in Black Ops 6 Season 3 Reloaded

Nail Gun

  • Addressed an issue where the Nail Gun was not centered when held in ADS.

Melee weapon changes

Kali Sticks

  • Drop Time improved from 0.83s to 0.25s.

Check out our other Call of Duty articles:

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Edited by Animesh Talukdar
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