Sayu | Genshin Impact- Appearence, Personality, Rating, Best Builds and FAQs

Last Modified Dec 22, 2021 07:43 GMT

A member of the secret organization of ninja known as the Shuumatsuban under the command of the Yashiro commission, little Sayu is as talented as she is lazy, using her considerable ninjutsu skills to slack off, hoping to finally hit her long awaited growth spurt with enough sleep. She is an Anemo Claymore user who can roll into a ball and cruise around at high speed while bumping into foes and preparing a single devastating kick, while also providing sizable ticking healing and damage through her Elemental Burst. You can read this guide to learn how to maximize her talents but you might need to find her first!



How to get Sayu in Genshin Impact?


Sayu is a 4-star Character that is always available across all banners. On occasion she gets a rate up banner alongside the featured 5 Star character for the cycle that greatly increases your chance of rolling her, so keep an eye out in order to maximize your chance of getting her!


1. Combat Info


→ Ascensions and Stats


Ascension PhaseLevelBase HPBase ATK1Base DEFSpecial Stat2 (Elemental Mastery)
0✦1/209942062

20/202,55353160
1✦20/403,29668207

40/404,937102310
2✦40/505,46411334324

50/506,285130395
3✦50/606,98814443948

60/607,809161491
4✦60/708,33717252448

70/709,157189575
5✦70/809,68420060872

80/8010,505216660
6✦80/9011,03322769396

90/9011,854244745



MoraGemsCharacter Level Up Materials Materials Materials
Ascension Cost (0 → 1)20,0001 Vayuda Turquoise SilverN/A3 Crystal Marrow 3 Whopperflower Nectar
Ascension Cost (1 → 2)40,0003 Vayuda Turquoise Fragment2 Marionette Core10 Crystal Marrow 15 Whopperflower Nectar
Ascension Cost (2 → 3)60,0006 Vayuda Turquoise Fragment4 Marionette Core20 Crystal Marrow 12 Shimmering Nectar
Ascension Cost (3 → 4)80,0003 Vayuda Turquoise Chunk8 Marionette Core30 Crystal Marrow 18 Shimmering Nectar
Ascension Cost (4 → 5)100,0006 Vayuda Turquoise Chunk12 Marionette Core45 Crystal Marrow 12 Energy Nectar
Ascension Cost (5 → 6)120,0006 Vayuda Turquoise Gemstone20 Marionette Core60 Crystal Marrow 24 Energy Nectar


→ Talents


Shuumatsuban Ninja Blade-Normal Attack


Normal Attack


Performs up to 4 consecutive strikes.


Charged Attack


Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.


At the end of the sequence, perform a more powerful slash.


Plunging Attack


Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.





Yoohoo Art: Fuuin Dash-Elemental Skill


The special technique of the Yoohoo Ninja Arts!

Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.


Press

Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.


Hold

Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.

The Hold version of this skill can trigger Elemental Absorption.


This skill has a maximum duration of 10s and enters CD once its effects end.

The longer Sayu remains in her Windwheel state, the longer the CD.


Elemental Absorption


If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.

Elemental Absorption may only occur once per use of this skill.




Yoohoo Art: Mujina Flurry-Elemental Burst


The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.


Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.


Muji-Muji Daruma


At specific intervals, the Daruma will take one of several actions based on the situation around it:

  1. If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
  2. If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.



Someone More Capable-1st Ascension Passive


When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.

This effect can be triggered once every 2s.


No Work Today!-4th Ascension Passive


The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:


  1. When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
  2. Increases the AoE of its attack against opponents.


Yoohoo Art: Silencer's Secret-Utility Passive


When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.


Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.


→ Talent Upgrade


Talent LevelRequired Ascension LevelMoraCommon Materials Talent Level Up Materials

1 → 22*12,5006 Whopperflower Nectar
3 Teachings of Light
2 → 33*17,5003 Shimmering Nectar2 Guide to Light

3 → 43*25,0004 Shimmering Nectar4 Guide to Light

4 → 54*30,0006 Shimmering Nectar6 Guide to Light

5 → 64*37,5009 Shimmering Nectar9 Guide to Light

6 → 75*120,0004 Energy Nectar4 Philosophies of Light1 Gilded Scale
7 → 8 260,000 6 Energy Nectar6 Philosophies of Light1 Gilded Scale
8 → 95*450,0009 Energy Nectar12 Philosophies of Light2 Gilded Scale
9 → 105*700,00012 Energy Nectar16 Philosophies of Light2 Gilded Scale1 Crown of Insight


2. Availability


→ Paimon's Bargains


N/A


→ Event Wishes


As a 4-star Character, Sayu can be found in the following Wishes


-Standard Wish Wanderlust Invocation (Indefinite)


-Beginners' Wish (Indefinite until all 20 wishes have been made)


-All Character Event Wishes and Weapon Event Wishes


Be on the lookout for when she is announced for a rate up on a Character Event Wish!


3. Personality


Sayu’s insecurity over her height has essentially defined her adolescence, to the point of sharpening her ninjutsu skills to a fine edge just for the sole purpose of slacking off in hopes that all of her sleeping will lead to an eventual growth spurt. She hates being treated like a kid, and especially hates being patted on the head, believing in superstition that it would stunt her growth in doing so. Sayu’s main expertise is in reconnaissance and other miscellaneous tasks, feeling too uncomfortable with more grisly tasks of a ninja like assassination.


4. Appearance


Sayu is a tiny little girl wearing the traditional Mujina garb of the Shuumatsuban, which includes a hoodie with 2 protruding ears, a large green leaf on top of her head, as well a cream and orange coat with a tail accessory visible. She has short green hair in a himt cut and violet eyes. Her vision can be found on a strap on her left thigh.


5. Character Stories


→ Character Details



Most Inazumans are unaware of the existence of the Shuumatsuban. In fact, the Shuumatsuban is a secret organization under the Yashiro Commission.

There is also a little ninja who goes by the name of Sayu in the Shuumatsuban, and this fact is even less known.


Sayu is a special existence in the Shuumatsuban. She has been raised in the Shuumatsuban since she was a child, and is extremely loyal to the organization.


That said, her most prominent trait is not "loyalty", but "laziness."

Lazing around is what Sayu does best. She has long mastered the various arts of ninjutsu, particularly those that help her to slack off or shirk her duties, such as escape techniques and aura concealment.


People who don't know about her habits will have to make a lot of effort to find her.

However, if you ask Sayu about her slacking, she will shrug and reply, "It's not that I'm lazy, I just want to spend my time on more meaningful things."


→ Character Story 1


Sayu is petite and can even be described as delicate.

This is also something that bothers her —


One by one, her peers are growing taller but she still has the stature of a child, as her height has not changed at all.


Sayu is really anxious about this matter.

Day by day, the world seems to be sprouting skyward, and only she remains small as ever.

Growing taller has gradually become an obsession in Sayu's mind.


"As long as I sleep long enough, I can definitely grow taller!"

She came to believe this ever so firmly, seizing every opportunity to sleep as much as possible, creating every opportunity and circumstance, even when there were none.


People around little Sayu often let her be, as they don't have the heart to disturb her sleep.

So now, the situation has progressed such that Sayu is able to fall asleep, even whilst standing.


→ Character Story 2


The ninjutsu that Sayu has learned is not very powerful in combat, but it is quite useful in the matter of slacking off.


She is extremely skilled at hiding and covering her tracks, and is an expert in this area. Therefore, if she has the intention to hide, ordinary people absolutely cannot find her.

However, even the most ingenious puzzles have answers, and even the most elusive treasures have clues for people to find them. This also holds true for Sayu.


After spending enough time with Sayu, one will understand her habits and preferences. Trying to find her doesn't seem so difficult anymore.


For example, if you go to Sayu's room early in the morning and lift the covers, the odds are that you will find her in bed.


At noon, you can check out the trees near the shrine and who knows, you may find something unexpected.


It will be more challenging to find Sayu at night, but it's a good idea to go to her house and wait for her to emerge.


However, please remember not to disturb Sayu, who is busy growing taller, unless it is absolutely necessary.


Even gentle rabbits bite when provoked, let alone Sayu...


→ Character Story 3


That said, finding Sayu doesn't mean that she can be put to work quietly.

Moreover, Sayu's work at the Shuumatsuban is not that of a fixed daily routine, but missions that pop up if and as needed.


And so, this happens:

When new missions are assigned, you won't see hide or tail of her.

By the time she has been found (and with much effort), a more suitable person has been assigned for the mission.


And in case there is no other suitable candidate other than Sayu, all the more she will try to slip away, so as not to be overwhelmed by the mission.


It's just that... If Sayu used her ninjutsu to work hard, she would have had great accomplishments in the Shuumatsuban.



→ Character Story 4


Sayu is the last successor to the Ninjutsu Art — Yoohoo Art.

In this school of ninjutsu, which is known for teasing its enemies, Sayu has learned only ninjutsu such as escape and clone techniques.


These ninjutsu are of little use in actual combat, but have an undeniable aesthetic flair.

Amongst falling leaves, a silhouette vanishes in a flash, a gentle breeze blows, and a kite suddenly appears on the ground... The incredible scene is comparable to an artistic performance.


Thus, whenever there is a festival, Sayu will be invited by various parties to perform her mysterious ninjutsu.


If it's Yoimiya who's searching for her, Sayu can still find ways to hide.

But if the person in question is Lady Guuji Yae, resistance is futile for Sayu.

Clone techniques do nothing to fool the Lady Guuji's sharp eyes, and aura concealment doesn't help Sayu at all in escaping from the Lady Guuji's grasp.


Running for the hills is even less feasible, and might even risk angering the Lady Guuji...

Fortunately, there are very few circumstances that require Lady Guuji Yae to make a personal appearance.


→ Character Story 5


For as long as Sayu can remember, she has been studying ninjutsu with her sensei in the Shuumatsuban.


Although the Shuumatsuban is a clandestine organization, the elders are very kind and have taken good care of young Sayu.


"Being overly reliant on others is never a good thing for a ninja."

After Sayu had reached a bottleneck in learning ninjutsu, her sensei observed her situation and thought thusly.


As the years passed, Sayu grew steadily. Once she was capable enough to defend herself, her sensei chose to leave quietly.


A young animal that leaves the protection of its parents will grow up rapidly. The same is true of the sensei's expectations for Sayu.


The young ninja did not disappoint her sensei. Soon after, Sayu obtained a Vision.

And then, she started working diligently in the Shuumatsuban... diligently shirking her duties.

Sayu is always busy sleeping and hiding from people, so in that sense, she also has a lot to do.


Occasionally, when Sayu is free and alone to enjoy the moonlight, she feels lost deep inside.

The people who have always been with you will one day leave...is this how life is meant to be?

But perhaps someday in the future, I will also meet the person who will always be with me.

Pondering the matter, the little ninja fell asleep again...


→ Mini Mujina


Sayu's outfit is said to be a gift from her sensei.

The style references the form of a small animal — the "mujina," and Sayu's favorite colors were also specially chosen for it.


It is light and flexible, thus making it suitable for a ninja.

Sayu is especially fond of the huge hood, as it brings about a sense of security.

The long tail is designed for Sayu to maintain balance on the branches.


As for the only drawback... this outfit probably looks too much like a tanuki, and Sayu often gets misunderstood because of it.


Initially, she would seriously explain to the other party that:

"I'm not a tanuki, I'm Sayu."


However, over time, similar incidents have occurred too many times, and Sayu now bears a grudge against tanuki.


Nowadays, if such a situation happens again, Sayu will pout in anger.

So, in order to get along well with Sayu, please memorize the following:

Sayu is not a tanuki, but Sayu.


Her outfit is also not that of a tanuki's, but a mini mujina.



→ Vision


This is the story of Sayu when she just started being on her own.

Fragile beings walking alone in this world inevitably find themselves in scary situations. The only way to understand what it's like is to have experienced it.


This is exactly what happened to Sayu. Adept at observation and evasion, she has always understood that she is not suitable for combat.


Her overly petite stature gives her no advantage in terms of strength to speak of, and her ninjutsu will not be of much use in actual combat.


Yet missions do not wait for ninjas to grow fully before descending upon them. In an era of turmoil, Sayu would also find herself in trouble because of not-so-important work. Surrounded by strong foes, she had to do her best and barely managed to escape. It cost her almost everything to bring the information back safely.


Exhausted and wounded, Sayu was about to faint, but only one thing lingered in her mind:

"It's not only strong brute force that can overpower everything, the weak have their own way of surviving. It's because you're weak that you can notice those unseen moments that change your fate... The chances of escaping from here are slim, but that's what my ninjutsu is for."

The moment the leaves fell, she disappeared. All her pursuers were incredulous. The tiny ninja disappeared as if she were dust in the wind.


The next morning, Sayu struggled to get up, and found that the ninja pack strapped to her leg had long since disappeared.


However, a surprising object appeared in the same place instead — a Vision gleaming in the sunrise.


Now, with the power of the Vision, Sayu can wield a claymore taller than herself. She no longer has to fear the omnipresent strife of a chaotic world.

Unfortunately, Sayu's most immediate worries have not yet been resolved.

Regarding her growing taller, it seems that even a Vision is unable to do anything about it.


6. Namecard



HOW TO OBTAIN: Reach Friendship Level 10 with Sayu


Description: It is even smaller than Sayu, sure, but it can help her do the things she doesn't want to do.


7. Constellation


“Nyctereutes Minor” meaning “Lesser Tanuki” in Latin


8. Quests and Events


→ Archon Quests


  1. Chapter II
  2. Act III: Omnipresence Over Mortals
  3. Proof of Guilt
  4. The Omnipresent God (cinematic)


→ Story Quests


Sayu's Hangout Event

  1. Act I: Yoohoo Art: Seichou no Jutsu


9. Character Interactions


Sayu mentions the following characters in his/her voiceover lines


-Kamisato Ayaka

-Kamisato Ayato

-Thoma

-Yoimiya

-Raiden Shogun

-Yae Miko

-Arataki Itto

-Kuki Shinobu


Sayu is mentioned by the following characters in their voiceover lines


-Kamisato Ayaka

-Thoma

-Yoimiya


10. Trivia


-Sayu claims her vision is the only reason she can wield her claymore, a weapon that even when scaled to her model is about the same size of herself


-It is left ambiguous if Sayu is either a young woman or a child in her character dialogue, merely stating she is shorter than “all of her friends her age”


11. Explainer Video


youtube-cover


12. FAQs


What role is best for Sayu?


Sayu can be built to either be focused more towards damage or healing. If you wanna get big numbers out of her you’d want an emphasis on stats like Crit Rate/Crit DMG and %ATK, if you want more healing and swirl DMG you’d want to index more into Elemental Mastery. At C6 however, you can have the best of both worlds by going for the latter.


What artifacts are best for Sayu?


As usual with most Anemo Supports, 4PC Viridescent Venerer (15% Anemo DMG, 60% Swirl DMG and reduces Elemental RES of Swirled element by 40%) is simply too good to pass up for the sheer utility it brings to the table


What weapons are good for Sayu?


The ideal weapon for Sayu changes based on what kind of build you’re aiming for. If you wanted something more damage oriented, something like the Sacrifical Greatsword to maximize Elemental Skill usage, or the Serpent Spine would be an effective choice. If you’re looking to maximize healing or have her C6, consider the Rainslasher



13. Final Thoughts


Sayu brings an incredible amount of mobility to the table even for her Anemo elemental peers, with her Elemental Skill not only being a powerful tool in terms of dealing damage and creating reactions, but also for general overworld utility in terms of quickly traversing the field. With constellations she becomes even more adept, being able to put out immense amounts of damage and healing at the same time.