Sayu | Genshin Impact- Appearence, Personality, Rating, Best Builds and FAQs

Last Modified Dec 22, 2021 07:43 GMT

A member of the secret organization of ninja known as the Shuumatsuban under the command of the Yashiro commission, little Sayu is as talented as she is lazy, using her considerable ninjutsu skills to slack off, hoping to finally hit her long awaited growth spurt with enough sleep. She is an Anemo Claymore user who can roll into a ball and cruise around at high speed while bumping into foes and preparing a single devastating kick, while also providing sizable ticking healing and damage through her Elemental Burst. You can read this guide to learn how to maximize her talents but you might need to find her first!



How to get Sayu in Genshin Impact?


Sayu is a 4-star Character that is always available across all banners. On occasion she gets a rate up banner alongside the featured 5 Star character for the cycle that greatly increases your chance of rolling her, so keep an eye out in order to maximize your chance of getting her!


1. Combat Info


→ Ascensions and Stats


Ascension PhaseLevelBase HPBase ATK1Base DEFSpecial Stat2 (Elemental Mastery)
0✦1/209942062

20/202,55353160
1✦20/403,29668207

40/404,937102310
2✦40/505,46411334324

50/506,285130395
3✦50/606,98814443948

60/607,809161491
4✦60/708,33717252448

70/709,157189575
5✦70/809,68420060872

80/8010,505216660
6✦80/9011,03322769396

90/9011,854244745



MoraGemsCharacter Level Up Materials Materials Materials
Ascension Cost (0 → 1)20,0001 Vayuda Turquoise SilverN/A3 Crystal Marrow 3 Whopperflower Nectar
Ascension Cost (1 → 2)40,0003 Vayuda Turquoise Fragment2 Marionette Core10 Crystal Marrow 15 Whopperflower Nectar
Ascension Cost (2 → 3)60,0006 Vayuda Turquoise Fragment4 Marionette Core20 Crystal Marrow 12 Shimmering Nectar
Ascension Cost (3 → 4)80,0003 Vayuda Turquoise Chunk8 Marionette Core30 Crystal Marrow 18 Shimmering Nectar
Ascension Cost (4 → 5)100,0006 Vayuda Turquoise Chunk12 Marionette Core45 Crystal Marrow 12 Energy Nectar
Ascension Cost (5 → 6)120,0006 Vayuda Turquoise Gemstone20 Marionette Core60 Crystal Marrow 24 Energy Nectar


→ Talents


Shuumatsuban Ninja Blade-Normal Attack


Normal Attack


Performs up to 4 consecutive strikes.


Charged Attack


Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.


At the end of the sequence, perform a more powerful slash.


Plunging Attack


Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.





Yoohoo Art: Fuuin Dash-Elemental Skill


The special technique of the Yoohoo Ninja Arts!

Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.


Press

Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.


Hold

Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.

The Hold version of this skill can trigger Elemental Absorption.


This skill has a maximum duration of 10s and enters CD once its effects end.

The longer Sayu remains in her Windwheel state, the longer the CD.


Elemental Absorption


If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.

Elemental Absorption may only occur once per use of this skill.




Yoohoo Art: Mujina Flurry-Elemental Burst


The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.


Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.


Muji-Muji Daruma


At specific intervals, the Daruma will take one of several actions based on the situation around it:

  1. If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
  2. If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.