All Clash Royale Season 57 balance changes

Clash Royale balance changes
Various balance changes in Clash Royale Season 57 (Image via Supercell)

The latest Clash Royale Season 57 balance changes are set to introduce stat modifications to various cards in the game. Scheduled to start on March 4, 2024, Clash Royale Season 57 will introduce varied alterations, such as nerfs for cards like Evolved Knight and Evolved Royal Recruits, as well as buffs for the likes of Evolved Ice Spirit and Golden Knight.

This article provides all the details about the Clash Royale Season 57 balance changes.


Nerfs in Clash Royale Season 57 balance changes

1) Little Prince

A decrease in the range from 6.00 tiles to 5.50 tiles (-8%) challenges players to reconsider the strategy on deck focused on Little Prince on the battlefield. Furthermore, the ability dash range of Little Prince is also reduced from 4.5 tiles to 4, decreasing the spawned Guardian's reach.

2) Evolved Knight

The hit speed of the Evolved Knight sees a reduction from 0.909 hits/second to 0.833 hits/second (-8%), coupled with a decrease in damage multiplier from 1.10 to 1.00 (-9%).

3) Evolved Royal Recruits

Evolved Royal Recruits will undergo a nerf in which their Damage Multiplier stat will decrease from 1.06 to 1.00 (-6%).

4) Goblin Giant

Goblin Giant will have a slight reduction in his HP from 3,336 to 3,232 (-3%) in the upcoming Clash Royale Season 57 balance changes.

5) Goblin Drill

With its hit points reduced from 1,440 HP to 1,312 HP (-9%), the Goblin Drill faces a slight decrease in durability, impacting its survivability during skirmishes.

6) Evolved Bomber

The Evolved Bomber's bomb toss will experience a modest reduction in bounce distance, dwindling from 3.00 tiles to 2.50 tiles. This alteration will reduce the usage of the Evolved Bomber in Clash Royale battles.

7) Graveyard

Graveyard is the latest card to undergo a nerf in Clash Royale, decreasing the total duration of the spell from 9.5 seconds to 9 seconds.


Buffs in upcoming Clash Royale Season 57 balance changes

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1) Evolved Valkyrie

Evolved Valkyrie will have a slight increase in HP Multiplier from 1.00 to 1.15, granting her a better chance of survival.

2) Evolved Ice Spirit

The Evolved Ice Spirit is now buffed with an increased range, extending its area of effect from 1.50 tiles to 2.00 tiles (+33%), providing players with enhanced crowd control capabilities.

3) Magic Archer

The Magic Archer receives a notable decrease in first hit time, speeding up from 0.8 seconds to 0.7 seconds (-13%). This enhancement enables the Magic Archer to unleash its piercing arrows with greater speed and precision, amplifying its threat on the battlefield.

4) P.E.K.K.A

P.E.K.K.A has a 33% increase in its range from 1.20 tiles to 1.60 tiles, increasing its threat on the battlefield.

5) Golden Knight

Players wielding the Golden Knight will benefit from a substantial reduction in ability cooldown, dropping from 11 seconds to 8 seconds (-27%), allowing for more frequent deployment of its powerful abilities.

6) Monk

Monk will enjoy an HP boost of 8%, taking his HP from 2,000 to 2,150 in the upcoming Clash Royale balance changes.

7) Goblin Drill

The Goblin Drill receives a significant enhancement in its duration, extending from 9 seconds to 10 seconds (+11%). Additionally, its first spawn time sees a notable decrease, dropping from 1.0 seconds to 0.500 seconds (-50%).


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