Best Arena 3 deck in Clash Royale (Barbarian Bowl)

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All details regarding the best Arena 3 deck in Clash Royale (Image via Supercell)

In Clash Royale, Arena 3 is unlocked at 600 trophies and unveils four new cards, including Barbarians, Battle Ram, Mega Minions, and Cannon. These cards play a significant role in players' decks, allowing them to outskill tough opponents in this Barbarian Bowl arena. Players must gain 300 more trophies to unlock Clash Royale Arena 4 through victories in this arena.

This article highlights the composition of the best Arena 3 deck in Clash Royale.

Note: This article is subjective and reflects the author's opinion.


The best Clash Royale Arena 3 deck in 2024

Arena 3 deck composition (Image via Supercell)
Arena 3 deck composition (Image via Supercell)

Here's the breakdown of the required deck:

  • Battle Ram Evolution (Elixir cost: 4): The Battle Ram serves as a potent offensive tool, capable of charging towards enemy towers with relentless force. Its ability to spawn Barbarians upon impact adds an extra layer of threat, making it a versatile card for both offense and defense. Furthermore, the evolution of this unit allows it to deal splash damage through pushback after hitting the opponent's building.
  • Giant (Elixir cost: 5): As a staple tank unit, the Giant excels at absorbing damage while leading the charge toward enemy territory. Its high hit points and decent damage output make it an ideal frontline unit to deploy alongside supporting troops.
  • Mega Minions (Elixir cost: 3): Flying troops like the Mega Minions offer invaluable versatility, as they can bypass ground-based defenses and directly target enemy troops and structures. With their swift attack speed and moderate damage, Mega Minions serve as reliable support for both offense and defense.
  • Fireball (Elixir cost: 4): In the initial phase of Clash Royale, Fireball had a wide range which was reduced in the subsequent updates. However, this card still plays a vital role in clearing swarms of enemy troops or chipping away at an opponent's tower.
  • Mini P.E.K.K.A. (Elixir cost: 4): The fast speed and devastating damage output allow Mini P.E.K.K.A. to dismantle the opponent's tanks and shred through the defensive line with ease. It carries a shorter version of P.E.K.K.A's sword and can be deployed for 4 elixirs, making it an efficient card.
  • Musketeer (Elixir cost: 4): In this Arena 3 deck, Musketeer serves as a potent ranged attacker that targets enemies from a safe distance. You can position this unit behind the Giant for maximum utility. In that setup, Giant will absorb all the enemy's attacks, allowing Musketeer to deal high damage without worrying about the health.
  • Arrows (Elixir cost: 3): When facing swarms of enemy troops or pesky flying units, The Arrows spell in Clash Royale is very useful in clearing weakened tanks, low HP troops, and pesky flying units. The splash damage of this card will allow you to exert area control by stopping swarms of enemy pushes.
  • Spear Goblins (Elixir cost: 2): Spear Goblins have the cunningness of regular Goblins with enhanced range. They are perfect for cycling through your Arena 3 deck and applying constant pressure with throwable spears. This card spawns three Goblins who are deployed in a triangular format, making them effective units during battles.

Average Elixir cost: 3.7 elixirs.


Check out more articles related to this game:

Best Arena 12 deck (Spooky Town) || Best Arena 11 deck (Electro Valley) || Best Arena 10 deck (Hog Mountain)

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